Information and Commands

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INFORMATION

Join by entering a cat on the Sign Up page.

Every three moons is a season.

Roleplaying is optional. Ask for private roleplay channels if you wish!
Roleplaying may or may not effect anything.

A task is something your cat can do that will use energy.

Healthy cats have two energy. Elders, queens and kits have just one.

Do not talk/chat in the command channels.
I will reply to your commands with the results at the end of the day. Once the new moon is out you can no longer put in commands for the old moon.

If a cat doesn't use their energy they won't eat no matter if there's prey or not.

Try to do more with your energy than just (/train skill with.....) it helps no one and is usually a waste of energy especially when said with (i want to be trained)

Skill Levels
Skill levels affect how much prey or herbs you can collect. It also affects your hits in battle and ability to heal.
Skill levels go from Level 0 to Level 5

Hunting, foraging, gathering, healing, and battling are separate skills and must be leveled up separately.
To level up you need to train with someone with a higher level in that skill.
Medicine cats have healing and foraging skills. Warriors have hunting and battling skills.
Every time you train your skill goes up by 0.5. You will need to train your skill twice to level up once.

Health and Hunger
Cats can get injured from twoleg traps while on patrol if they are traps in the territory.

There are three types of injury; slightly injured, injured, and severely injured. As well as four types of sickness; hayfever, cough, greencough and whitecough.
If you get rabies you cannot be healed though.

But, do not to fret Medicine Cats can use herbs to heal!

When injured you will lose energy.
If you are severely injured and aren't healed by the next day your cat will die.

Hunger depends on how well your cat has eaten every day.

Cats automatically eat at the end of the day in order; kits, queens, medicine cats, warriors, medicine cat apprentices, apprentices, deputy, leader.

One day without food makes you hungry, two makes you starving and you loose one energy, three days without food and your cat dies.

Every day the eating order for each rank is randomized.

You can use the command /don't eat which will make you eat last so that other cats can get a chance to eat.

Events
Sometimes depending on the season the clan can be hit by an event. These can range from fires, droughts, floods, thunderstorms, blizzards, frost, thieves, twolegs, and attacks.
The weather related events depend on the season.
The thieves and attacks depends on the Clan's border strength though even at full sometimes may happen these can kill you.
Twolegs place traps which can injure and kill cats on patrols.

Bonding
Anyone can bond though it's more important if you want to be mates. You may only bond with one other cat a day (unless you have a legit poly relationship in which case you can bond together!) It won't take energy.

Kits
When two cats breed they will have 2-5 kits. There is a small chance that a kit could be stillborn and an even smaller chance that a mother will die giving birth. They have one energy and only one command. You can only have kits every game year. /Play. Kits can play once everyday. Mothers and fathers can play with their kits. If you play all six days as a kit you can start at skill level 1.5.
Password is the first three letters of your username!

Ages and Rank Up
After 6 in game moons kits can rank up to apprentices.
When you rank up you will be assigned a mentor, BUT you can still train with other cats.
After six more in game moons you can rank up to a warrior.

Dying and Re-joining
When your cat dies you can rejoin as a new cat. You will go to the end of the waiting list and have to wait to be born.

Murderer
Can kill one cat at most every ten days. When a cat gets murdered another cat will be voted on to leave the game. THERE WILL BE HINTS.
If the murderer is caught the killings will stop for 15-20 in game moons

COMMANDS

/Hunt with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a hunting patrol. Uses 1 energy.

/Forage with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a foraging patrol. Uses 1 energy.

/Patrol with...
Sends your cat patrolling with the rest of the cats listed. Must have at 4 cats to work. Uses 1 energy.

/Train ___skill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Heal (cat's name)
Heals the mentioned cat with herbs based on the Healing Chart. Uses 1 energy.

/Bond with (cat's name)
Bonds you and the other cat. You may only bond with one cat each day. Doesn't use energy.

/Breed with (cat's name)
A male and female breed to have kits. May have 2-5 kits. Uses 1 energy.

/Play...
Makes your cat play with other cats. Used by kits and queens. Can be done once a day.

/Defend
Defends the clan against the enemy. Effectiveness and injury of your cat depends on yours and your enemies battleskills. Only warriors and apprentices can defend. Uses 1 energy.

/Hide
Hides your cat during battle and keeps them safe from enemies. Cannot use other commands while hidden. Doesn't use energy.

/Kill (enemy name)
Kills a passive enemy. Must be done before any other actions or else it could result in injury or death. Number of cats needed ranges and will be stated with the event. Uses 1 energy.

/Don't eat
Puts your cat at the end of the list (makes them eat last that day.) Doesn't use energy.

/Rankup to apprentice
Ranks up your kit to an apprentice only applicable to kits over six moons. Doesn't use energy.

/Rankup to medicine cat apprentice
Ranks up your kit to a medicine cat apprentice only applicable to kits over six moons. Doesn't use energy.

/Rankup to (new warrior/medcat name)
Ranks your cat up to a warrior or medicine cat. Only applicable to cats over 12 moons old. Doesn't use energy.

/exile (cat's name)
Must be used in a chain. Half of the clan must use the command. Doesn't use energy.

CHARTS

Hunting Chart
Skill Level 0: catches 0 prey
Skill Level 1: catches 0-1 prey
Skill Level 2: catches 0-2 prey
Skill Level 3: catches 1-2 prey
Skill Level 4: catches 1-3 prey
Skill Level 5: catches 2-4 prey

Battle Chart
Skill Level 0: score of 0
Skill Level 1: score of 1-20
Skill Level 2: score of 10-30
Skill Level 3: score of 20-40
Skill Level 4: score of 30-50
Skill Level 5: score of 40-60

Foraging Chart
Skill Level 0: forages 0 herbs
Skill Level 1: forages 0-1 herbs
Skill Level 2: forages 0-2 herbs
Skill Level 3: forages 1-2 herbs
Skill Level 4: forages 1-3 herbs
Skill Level 5: forages 2-4 herbs

Healing Chart
Skill Level 0: cannot heal
Skill Level 1: can heal slightly injured and cough (uses 2 herbs)
Skill Level 2: can heal whitecough, and hayfever (uses 4 herbs)
Skill Level 3: can heal injured (uses 5 herbs)
Skill Level 4: can heal greencough (uses 7 herbs)
Skill Level 5: can heal all except rabies (uses 10 herbs)

Bonding Chart
Level 1: Acquaintances
Level 2: Friends
Level 3: Best Friends
Level 4: Mates

FEEL FREE TO ASK QUESTIONS

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