Quirks info

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Elements
Control: 4/5
Technique: 5/5
Power: 4/5
Description: can use any element (earth, water, fire, air) but only 1 at a time
Drawbacks: if you overuse a quirk the element starts to harm you

Strings
Control: 4/5
Technique: 4/5
Power: 3/5
Description: can create strings out of blood that you can sharpen at will as well as the strings move around wherever you want them to and are quite durable
Drawbacks: due to the strings being made out of you're blood if you use them too much you will faint from blood loss

Ghost
Control: 3/5
Technique: 4/5
Power: 3/5
Description: able to turn into a ghost, allow ghost to possess you, and see ghosts
Drawbacks: can sometimes get stuck as ghost sometimes and can get possessed unwilling if too tired

Draw
Control: 4/5
Technique: 5/5
Power: 4/5
Description: whatever you draw becomes real if quirk is activated
Drawbacks: sometimes looses control of drawings or accidently makes things come alive

Wings
Control: 5/5
Technique: 4/5
Power: 2/5
Description: can get mostly any kind of wings
Drawbacks: can't switch wing to often and the wings have a time limit

Information
Control: 4/5
Technique: 4/5
Power: 4/5
Description: can obtain information about someone by looking at the person
Drawbacks: spaces out and becomes venerable in this state

Energy
Control: 3/5
Technique: 3/5
Power: 10/5
Description: able to transfer energy to other people, use different kinds of quirk energy to use almost any quirk, and take energy from others
Drawbacks: uses up your energy and any drawbacks the quirk energy being used drawback

Ying Yang
Control: 2/5
Technique: 3/5
Power: 11/5
Description: has 2 spirits ying and yang you are able to combined with either of them and get powerful abilities
Drawbacks: deep cracks appear all over your body and cause emmense pain

More information will come out later

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