Good News and Bad News

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GameJolt and Itch.io Game Page: https://gamejolt.com/games/fnia3d/689196 and https://vyprae.itch.io/fnia3d

Vyprae: https://gamejolt.com/@Vyprae and  https://vyprae.itch.io/

Hey guys!

Been a while, huh?

Today we'll talk about all latest Updates/News about Five Nights in Anime 3D by Vyprae

And we'll start from FNIA 3D News

First of All, while these News were deleted (one of Vyprae's Posts), it had Bad News to some people

I was among them

You see, Vyprae planned to let us have NSFW/18+ content of the Game by adding it on Patreon

Mainly to protect little kids and etc

But eventually something bad happened between Vyprae and some people (possibly for these News became angry and it now looked like a situation with Scott Cawthon) and this DLC got canecelled

So yeah, we WON'T be able to see NSFW/18+ content

This is Bad News

Next two Posts/News were about the Patches of the Game (somewhat Good News)

Patch 1.0.1

Vyprae says this:

1.0.1 Patch Note

Fixes :
- Mute call button last slightly longer before dissapearing.
- The 6AM chime last slightly longer to prevent the sound of being cut short.
- Fixed a bug that made the doors being closed at the start of a game, if you happened to die with one of the doors closed at the game before.
- Fixed a bug that Bonnie locking the door prevented Foxy from attacking.
- Fixed a bug that Chica locking the door prevented Fredina from Attacking.
- Removed C and B hotkeys (that made Chica and Bonnie spawning directly at your office.)

And Patch 1.0.2

Vyprae says:

1.0.2 Patch Note

Balancing :

- Foxy balancing :

- Changed draining to take 5% multiplied by the number of attacks (5%, then 10%, then 15%, etc). This will start at the second attack from Foxy.
- Foxy will only drain 1% of power at her first attack.
- 5 seconds reaction between running state to pounding state instead of 7 seconds.
- Increased timer between each movements opportunity from 10.7 to 11.2
- Foxy running animation now plays when you open the camera on the West Hall while Foxy is in running state (as long as this animation haven't been played before).

- Bonnie balancing :

- Increased aggressivity during Night 3, 4 and 5
- Increased timer between each movements opportunity from 4.3 to 4.7
- Bonnie now moans each times you turn on the door light, if she's behind the door.

- Chica balancing :

- Increased aggressivity during Night 4
- Increased timer between each movements opportunity from 4.8 to 5.1

- Fredina balancing :

- Decreased timer between each movements opportunity from 7.3 to 6
- Fredina does not back anymore to the East Hall if Chica is at the East hall corner, instead, she will dissapear from the cameras until Chica leaves. Listen to audio cues to make sure she does not enter the office.
- Fredina will now make the same giggle sound if she moves, but will make a different and louder one if she enters the office.

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