After a grueling battle All might is ready to die after seemingly defeating his arch enemy, All for one. All might is soon found by a young boy with white hair and green eyes. Taking a risk, he gives the child One for All so that this child can cont...
One for all - A transferable stockpiling quirk that has been passed on for a few generations. This quirk gives a tremendous boost to the user's strength, speed and stamina.
Float: A quirk that allows the user to float and change their direction in the air.
Smokescreen: A quirk that forms a massive smokescreen around the user which can be used as cover or a distraction.
Black whip: A quirk that forms black energy tendrils that can be used to grab, restrain, and grapple around. Also can be used to swing around areas.
Danger sense: A passive quirk that alerts the user to sense danger in their area or any major danger in a larger area.
Fa jin: A quirk that stores kinetic energy that can later be released in a burst of power and speed.
Gear shift: Changes the speed of whoever/whatever the user touches. Can be used on the user as well. The quirk ignores inertia. Has five gears: Low gear Second gear Third gead Top gear Overdrive gear
Hero suit:
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