JoJo’s Bizarre Adventure - The RPG
Second Edition (v2.0) // Put together by Esby.
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Thanks to…
Araki Hirohiko, for creating the series,
JoJo’s Colored Adventure, for the panels used in this document,
KineticPlasma Fonts, for Rabbid Highway Sign II
Darrell Flood, for Exquisite,
Joe Prince, for Varela Round,
Huerto Tipográfica, for Acme.
Scribus and Inkscape were used extensively to create all non-Google documentation.
Open The Game!
This document outlines a game you can play with your friends to tell a story in the style of JoJo’s Bizarre Adventure. Along with a Game Master - also called a GM, for short - a group of two to six players will create characters and take on Stand-using opponents in tricky, unique encounters that take creative strategies to win. Though it helps if you’re familiar with JoJo’s Bizarre Adventure, these rules also work for people who’ve never read the manga or watched the anime. This document has no spoilers for the series.
All you need to run this game is a few friends, this document, the character sheet, and at least three - ideally six - twenty-sided dice, also called d20. Digital alternatives work just as well.
This is meant to be a light but involved system, accessible to people who’ve never played a tabletop role-playing game before. Unlike some of the most popular role-playing games, though, this game focuses very heavily on storytelling. Some players may find that focus leads to a different sort of gameplay than they’re used to.
An Important Note on Boundaries
JoJo’s Bizarre Adventure often enters into gory and uncomfortable territory. You don’t need to include this in your games, but the rules in this document are built to allow groups to do so.
As with any tabletop RPG, groups should discuss their boundaries, and make sure everyone knows what kind of topics or themes are off the table. Even if you think you’ve picked up on these boundaries, making them clear can save your group discomfort later.
The X-Card is a very simple, useful tool for making sure people can communicate when they’re uncomfortable. You can read about it here. If that doesn’t sound like it suits your group, that’s fine too. What’s important is that people can communicate - if someone is stuck in an uncomfortable situation with no clear way out, that’s not fun for anybody.
Links
Old Versions (1.4 / 1.3) // Twitter // The Wiki
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Character Sheets
Official (Print) // Official (Digital)
Expansions