What in the World is This World?

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Author's Note: Metric units will be used by the System, while everything else will be in Imperial units.

Metric units are simply better for the System's calculations.

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Wilhelm POV

After shaking the remaining drops of water off my body, I then set my sights on my "OTHER" status section.

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OTHER:

Skills: Liquid Solid, Telekinesis

Titles: Selected One, Forerunner

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I recognized the "Telekinesis" skill and the "Selected One" title, but not the other two.

'System, could you tell me what Liquid Solid and Forerunner are?,' I questioned.

[Ok.]

[Liquid Solid (Passive/Active) <Lvl MAX>:

Your body is like that of a cat's. You can squeeze yourself into spaces smaller than your body size. The higher your Strength stat, the smaller you can squeeze yourself proportional to your size. Your squishy body also decreases blunt damage by a small amount as well.

Cost: 0 MP/sec

Recharge: None]

Countryballs are squishy, according to the comics and animations that I saw, so this is the perfect skill for me! But what about "Forerunner?"

[Forerunner is a title indicating that you are the very first of your species in this entire world.]

'Nice!,' I exclaimed in my thoughts.

After reviewing my stats one last time, I exited the STATUS tab. I then went to check on the System's shop to see what kinds of stuff were on sale.

To say that the shop sold a lot of things would be an understatement. Rows upon rows of items filled my vision, making my eyes hurt like hell. Fortunately, however, there was a search bar and some filters available that were able to sort the items. Using the HELP feature of the System and the filters, I found out that the shop had categories for things such as weapons, vehicles, food, medicine, and so much more.

Looking further into the categories, I noticed that the shop even sold things that weren't invented on Earth yet, like starships. Unfortunately, they were extremely expensive, with one even costing 10 trillion credits!

Furthermore, certain categories, like weapons for example, had this unlocking mechanism where you had to buy the item before what you wanted in order to unlock your desired item. So if I wanted to buy a nuke, I had to start off from simple explosives and then work my way up. I guess the System didn't want me to nuke everyone and everything at a low level (which I will NEVER do), so it put this locking system into place.

Fortunately, however, there was an option to buy a blueprint of the item in question for a tenth of the actual item's price, with the purchase unlocking the blueprint for the item after it.

After looking some more, I noticed a tab that had "Living Things" on it out of the corner of my vision. Opening up that tab revealed a similar layout to the nonliving tab, except that everything was alive, obviously.

To my surprise, there were even other countryballs on sale. Their price depended on a combination of their actual land area and military strength relative to their time period. For example, despite Canada being larger than the USA, the US costs more due to his military being stronger. I also noticed that the minimum cap for prices was one credit. This led Vatican City, Sealand, ect, to be the exact same price: one credit.

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