𝚜𝚝𝚒𝚌𝚔𝚢 𝚝𝚘𝚎𝚜

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I will include DND Lore at the bottom to clarify upon the story. Short chapters for now. - Author

𝑻𝒉𝒆 𝒈𝒓𝒐𝒖𝒏𝒅 𝒘𝒂𝒔 𝒄𝒐𝒍𝒅 𝒃𝒆𝒕𝒘𝒆𝒆𝒏 𝒚𝒐𝒖𝒓 𝒄𝒊𝒓𝒄𝒖𝒍𝒂𝒕𝒊𝒐𝒏-𝒍𝒂𝒄𝒌𝒊𝒏𝒈 𝒕𝒐𝒆𝒔. It was unpleasantly squishy on the ground in some areas, many different textures of squishiness too. The socks you wore, drenched in sewer "water". It made your face scrunch up with a frown and throw your head to the side in defeat. You walked on. The ground was very uneven, your feet carried careful lightly steps.


𝑨𝒇𝒕𝒆𝒓 𝒘𝒉𝒂𝒕 𝒇𝒆𝒍𝒕 𝒍𝒊𝒌𝒆 5 𝒎𝒊𝒏𝒖𝒕𝒆𝒔 𝒐𝒇 𝒘𝒂𝒍𝒌𝒊𝒏𝒈, with your thoughts constantly at war against you, you spotted some circles of light illuminating the ground, looking up, it was a manhole cover. Ah. A ladder must be around. It was a couple feet ahead against the wall.

As you touched the last your skull pounded with vibrations of an eerily familiar voice.

"𝔗𝔥𝔬𝔲 𝔰𝔥𝔞𝔩𝔱 𝔟𝔢 𝔪𝔶 𝔞𝔠𝔬𝔩𝔶𝔱𝔢, 𝔞 𝔪𝔬𝔰𝔱 𝔭𝔬𝔴𝔢𝔯𝔣𝔲𝔩 𝔥𝔲𝔪𝔞𝔫 𝔣𝔬𝔯𝔪. ℑ𝔪𝔪𝔬𝔯𝔱𝔞𝔩, 𝔞𝔰 𝔣𝔞𝔱𝔢 𝔥𝔞𝔰 𝔡𝔢𝔠𝔦𝔡𝔢𝔡. 𝔅𝔯𝔦𝔪𝔪𝔢𝔡 𝔴𝔦𝔱𝔥 𝔨𝔫𝔬𝔴𝔩𝔢𝔡𝔤𝔢 𝔬𝔣 𝔱𝔥𝔦𝔰 𝔢𝔵𝔦𝔰𝔱𝔢𝔫𝔠𝔢. 𝔊𝔬𝔡𝔰 𝔞𝔫𝔡 𝔠𝔯𝔢𝔞𝔱𝔲𝔯𝔢𝔰 𝔞𝔩𝔦𝔨𝔢. 𝔗𝔞𝔳, 𝔟𝔩𝔢𝔰𝔰𝔢𝔡 𝔟𝔢 𝔪𝔶 ℭ𝔥𝔬𝔰𝔢𝔫." and the voice ceased without lingering and the clearance in your mind was immediate. Hand still against the sticky, and yet greasy, ladder. You climbed up carefully, shoeless.

The light was like a flash-bang. Your ears rang and your vision was white with blobs of yellow. You fully removed the man-hole cover and pushed it aside. Crawling onto the cobblestone street. Staying on your hands and knees for a moment, to regain your vision.

Standing up, there were a lot of eyes staring at you, sneering in judgment. You didn't care, you had been through so much in such a short amount of time.

...your back felt unusually heavy. Looking behind you, there was a backpack, a light ashy color, and deep colored trimmings of an almost peculiar pattern. It was....well it exists now. You didn't harbor particular thoughts on the looks of this backpack, it was an older stitching style with a better quality than anything made in your realm.

You could see the sea from where you stood. That's a good place to ask for directions, and find out what's regionally accessible. The crowds of impoverished people were huge, beggars, rugged fellows, tooth rotted smiles, and god the smell of this place. It was impossible to hurry up enough through batches of crowds, to a very long, not safe looking set of wooden stairs down to a dock. You knew this place. You knew this place. Your body felt heavy, your breath felt too light, your focus locked into your mind.

These are the Grey Harbor Docks of the Outer City. From Baldur's Gate. You recognized the map, the locations of the gooey pipes, the smoggy factory wafting heat into the muggy air, the Wave Mother's Temple, the looks of the beggars clothes.

This was terrifying. The amount of monsters and unexpected things in the realm of DND was unfortunate for the fictional characters. But you? You're here. You're a part of it.

Your mind raced with a million questions. You don't know how to use a washboard, how to barter, oh god, what if you have to shit in the woods. You've read every Wiki Fandom, every published DND book known to your-man-kind. You are smart, possibly ignorant, and when life gives you sewer water, you leave, you don't touch that poop-water. You need to find a way home, or find a way to live.

Carrion fear twisted in your gut. Your body was as still as an enchanted lake. It stood smack dab in the middle of the scary wooden stairs.

"𝙀𝙭𝙘𝙪𝙨𝙚 𝙢𝙚, 𝙮𝙤𝙪'𝙧𝙚 𝙞𝙣 𝙩𝙝𝙚 𝙬𝙖𝙮 𝙤𝙛 𝙛𝙤𝙡𝙠𝙨 𝙬𝙞𝙩𝙝 𝙖 𝙛𝙪𝙣𝙘𝙩𝙞𝙤𝙣𝙞𝙣𝙜 𝙗𝙧𝙖𝙞𝙣, 𝙬𝙤𝙪𝙡𝙙 𝙮𝙤𝙪 𝙧𝙚𝙢𝙤𝙫𝙚 𝙮𝙤𝙪𝙧𝙨𝙚𝙡𝙛 𝙛𝙧𝙤𝙢 𝙩𝙝𝙚 𝙢𝙞𝙙𝙙𝙡𝙚 𝙤𝙛 𝙩𝙝𝙚 𝙨𝙩𝙧𝙚𝙚𝙩, 𝙘𝙞𝙩𝙞𝙯𝙚𝙣." someone behind you pointed out. You turned, it was a particularly ugly member of the Flaming Fist. He was an orc and looked paticularly disgruntled with your position in the middle of a marketed street.

"𝘼𝙝. 𝙎𝙤𝙧𝙧𝙮. 𝙍𝙤𝙪𝙜𝙝 𝙙𝙖𝙮, 𝙄'𝙡𝙡 𝙢𝙤𝙫𝙚." They didn't comment and watched your movements as you scuttled to the dock side of the street. What now?

Oh! Maybe you should check your backpack. Mmm. No. Not in the Lower City, notorious for criminal behavior, bad idea. Shelter. Look for shelter. Stable shelter made with solid infrastructure, at best. The Lower City was known for its desperate architecture, its wonky rectangular buildings and buttresses littered across the valley shores. Thousands of bustling businesses, shabby stands and gray buildings, thieves to match the competitive sales.

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█▓▒▒░░░From my Tumblr; DND Canon Lore and Facts to help readers keep up!░░░▒▒▓█

Lower/Outer City

𝔊 It is a dangerous "near lawless" piece of Baldur's Gate. Very impoverished with three entrances; Basilisks Gate, Black Dragon, and Cliffgate.

𝔊 The buildings scattered along the city are unorganized and unstable.

𝔊 "Due to the high standards of cleanliness that the Baldurian , the city maintained a strict law that prohibited anything larger than a peacock from entering the city's gates. All the stables, livestock pens and abattoirs were consigned to a location within the Outer City. As such, flocks of sheep, goats, cattle and all manner of fowl were kept in enclosures or left to roam around unchecked. While nary a single dog could be found in the lower city, packs of strays were not at all uncommon in the Outer City."

𝔊 It's noisy and dirty and overwhelming for new comers through the gate.

𝔊 The Flaming Fist and The Watch often turn a blind-eye to petty crime like pickpocketing.

𝔊 The Flaming Fist are often bought out, and their behavior sways with the political alignment and leadership world views.

𝔊 There's so much to write about! for all of the vast shops around the Lower City, and the lore behind them. I don't think many of them are relevant so I won't indulge it.

Baldur's Political Systems

𝔊 The Half Way to Everywhere, Baldur's Gate, largest metropolitan City-State in the Western Heartlands. Protected by The Flaming Fist (mercenary company) and The Watch Citadel (upper city). Showered in abundance of rain weather, and a complex and efficient aquaduct system. This city is described as The City of Blood with it's large waves of crime, primarily because of its acceptances towards anyone, including thieves.

𝔊 The city is apart of the Lords' Alliance of powers in the west, and ruled by the Council of Four (4 Grand Dukes) who attended the Lords' Alliance in representation of their City-State.

𝔊 Religion in Baldur's Gate was vast in variety. Depending on the hotspots of culture, you could find god and goddess worshippers of any kind. Twin Song's, a temple district in Baldur's Gate in the Outer City, were very religiously tolerant, even of Bhaal and Bane worshippers.

𝔊 To favor the land, Umberlee, Tymora, and Gond were prominent gods that were worshipped.

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𝑻𝒉𝒆 𝑮𝒂𝒕𝒆'𝒔 𝑴𝒐𝒖𝒕𝒉丨𝔅𝔊3𝔛𝙷𝚞𝚖𝚊𝚗!𝚁𝚎𝚊𝚍𝚎𝚛Where stories live. Discover now