Current clan concepts :]

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Thunderclan is a fucking cult. 

(No seriously)

Thunderclan is your casual clan. Nothing special about them, they do everything as you would expect. Except for the sacrificed every 6 moons. Uhhh... yeah... 

Riverclan is a monarchy (Woah!!!)

Riverclan dedicates half their training to swimming and catching fish primarily. Because of this, their apprentices graduate at 13 moons instead of 12 so they can have enough time to learn how to fight. They also never do Dawn or Dusk patrols during leafbare to avoid water related incidents.

Shadowclan is a RAHHHHH FIGHT FIGHT FIGH

Basically, according to Shadowclan tradition in my au, kits become apprentices at 5 moons and warriors at 10. Deputies have to challenge the leader to a fight to the death if they want to become leader without waiting for the previous leader to lose all their lives (they only have to kill them once, so Ragged is still alive in TPB, and is just an elder) and finally, elders can choose to sleep outside the camp once they retire, but before retiring fully, they go on one last hunt to finally finish their mission as warriors.


Windclan has an old asf leader. (Heather is somehow alive within TLP arc 1???) also, TUNNELERS YIPPEE!!! (until they get erased possibly idk man)

Windclan learns both tunneling and moor running, however, their apprentices graduate earlier at 9 moons as they usually have a natural understanding of how things go in their clans. Their kits are often taught a few basics.

Skyclan has its leaders take the suffix Crown instead of Star. That... that's it. Except for the fact they live in treehouses and train their apprentices for a very long time :]

Skyclan trains its apprentices for 14 moons so they can train them to the fullest potential. 


I'll update this more later. Go crazy you little gremlins!!! /pos

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