In Remnant, only a select few families are known to have inherited Semblances passed down through generations. Among them, the most famous is undoubtedly the Schnee family. Every member of the Schnee bloodline inherits the unique Semblance of Glyphs, a power that allows them to summon magical constructs with various effects. Remarkably, the Glyphs manifest in every Schnee, regardless of who they marry or have children with, making this ability a consistent hallmark of their lineage.
The second family with an inherited Semblance is the Soleil family, though their powers follow a more enigmatic pattern. Unlike the Schnee, the Soleil family's Semblance skips every other generation. The reasons behind this are unknown, but it has become something the family has long accepted. Those born in the "skipped" generations develop entirely unique Semblances of their own, giving the family a more diverse set of powers across the lineage.
The third, and by far the least known, is the Atlan clan. Whether their power can even be classified as a Semblance is a topic of debate. Members of the Atlan clan initially display the standard abilities granted by Aura, but when they face the brink of death, a peculiar transformation occurs. Their Aura dissipates entirely, and in its absence, their physical capabilities surge to superhuman levels.
In this heightened state, Atlan clan members gain strength so intense that a single punch can shatter an Ursa Major to pieces. Their speed accelerates to nearly 75 miles per hour, allowing them to move at blinding speeds, and their skin hardens to a density comparable to iron, becoming nearly impervious to attacks.
These feats of strength, speed, and durability are just the baseline of what an Atlan Clan member can accomplish once they unlock this remarkable ability that converts their Aura into pure physical power. Most Atlans only tap into this power upon entering formal combat training at Huntsmen Academies, where they push their limits and hone their skills, reaching what is often considered the peak of their strength.
However, Arslan Atlan was unlike any other in her clan.
At the age of only seven, Arslan awakened this ability not during training, but in the aftermath of tragedy. Her entire clan was destroyed in a single, brutal attack, and in the face of overwhelming danger, her powers manifested out of sheer survival instinct. This early awakening saved her life, but unlike her kin who trained years to harness their power, Arslan's potential was far from realized. Her strength and speed grew each year as she endured her harsh reality, but even so, she was still at the beginning of what she could become.
Instead of reaching her peak in an academy setting, Arslan's strength became something feared and speculated upon by those who witnessed her in battle. It was said that her power surpassed anything seen in previous Atlan generations, as if her trauma had unlocked a deeper reservoir of potential. As Arslan continued to survive and adapt, she came to understand that her abilities had not yet reached their limit—they were only beginning to awaken.
If you asked who held the title of the strongest in every physical regard, many would point to Pyrrha Nikos, the four-time Champion of Mistral's Regional Tournament. Known for her unmatched skill and a Semblance that outmaneuvered any opponent, Pyrrha was feared not only for her power but for what she symbolized.
Others might argue that Elm Ederne of the Ace-Ops in the Atlas Military claimed the title, with strength formidable enough to halt an Ursa's charge and a Semblance that made her a living fortress.
And some would suggest Yang Xiao-Long, whose prowess in hand-to-hand combat rivaled her father's, and whose Semblance doubled her power with every strike.
But they would all be mistaken!
The true embodiment of strength—pure, unstoppable, and unyielding—was none other than the Golden Lion of Mistral herself: Arslan Atlan!
YOU ARE READING
Swing! Batter, Batter! Swing!
FanfictionJaune Arc grew up on the streets of Vale alongside Roman Torchwick and Neo, however, Jaune is given a chance to change his life when he's invited to Beacon. Armed with nothing but a baseball bat, he ventures forth, swinging his bat toward a new futu...