Stats

13 1 1
                                    

each stat costs 100 experience per tally

life begins 100 and tallies 5
health begins 100 and tallies 5
manna begins 20 and tallies 2
mind arts begin at 100 and tallies 5
fury arts begin at 100 and tallies 5
hyper arts begin at 3 and grows with events
lungs begin 60 and tallies 5
stamina begins 500 + 3/second and tallies 25 or 1/second
food begins 5000 - 1 to 5 based on weight/second and tallies 250
water begins 1500 - 1 to 8 based on land/second and tallies 100
biohazard begins 1500 - 1 to X based on land/second and tallies 100
radiation begins 1500 - 1 to X based on land/second and tallies 100
disease begins 1500 - 1 to X based on land/second and tallies 100

combat has 3 tiers of 3 aspects plus styles beginning at 15 and 1 tally each.
physical(stamina), magical(manna), special(arts); attack, defense, miscel.

There is also load beginning 15 governed by bag, pack, and belt used when unequipped.
And weight beginning at 100 that grows with events

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