Magical Spells

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Frost Mirror-Sorcerer 2, Runemaster 3
This spell costs 4 Mana. You summon a 5 foot wide, 8 foot tall, thin wall of frost within 40 feet of you. The mirror, if broken, explodes into a 10 foot frost explosion, dealing 1d4 frost damage and 1d6 piercing damage. 

Detect Traps-Sorcerer 2 Dracolyte 2 Druid 2 Runemaster 2
You immediately know the positions of every single trap in the room. It costs 3 Mana to cast this spell. If a trap is magically protected, it cannot be detected by this spell.

Spears of Acid-Sorcerer 5 Runemaster 5 Dracolyte 5
You summon three short, thick spikes and fire them into an enemy within 50 feet. They each deal 1d6 piercing damage. The next three turns, the pierce points begin eroding the targets skin and deal 1d8 acid damage per turn. Costs 12 Mana.

Summon Puppet-Sorcerer 4, Runemaster 7, Druid 3
You summon two devilish puppets made of cloth with disturbing, child-like faces. The puppets are under your control and can only walk and attack. They move with 20 feet. The puppets disappear after 5 minutes per level. It costs 10 Mana. Druids can cast this ritual with 2 rods of steel and 1 ounce of dragon dust.

Alter Tactics-Sorcerer 4 Dracolyte 3 Runemaster 4 Ranger 4
You alter the minds of up to 4 targets to change their tactics towards something (such as battle or socialization). You can alter the tactic to a point, not being able to change hard-wired things (such as change the fight or flight response). Lasts for 15 minutes. Costs 18 Mana.

Glitterdust-Sorcerer 2 Dracolyte 2 Runemaster 1 Ranger 2

 You make magical dust appear in a 10 foot square.  It blinds creatures in the square for 2 rounds and outlines invisible creatures.  Costs 3 Mana.

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⏰ Last updated: Aug 18, 2015 ⏰

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