~THE SHOEBOX TELEPHONE GAME EXTRAS~

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Additional Notes:

AN One: If, during steps three and four of the Outbound Call, the feeling of absolute certainty that it is time to begin does not arrive within the space of an hour, do NOT proceed. Instead, go to sleep and try again the next night. If the "right time" does not arrive several nights in a row, either try contacting a different person, or take a break for a few nights. Do NOT write in doubt. To write in doubt will result in dialing a wrong number.

AN Two: Do not prepare the paper cup handset in step five of the Outbound Call in advance. Write your letter; then make the handset.

AN Three: If the ring for the Inbound Call does not arrive after a maximum of four nights, it is possible that whomever you attempted to contact has nothing to say to you. You may replay the game to make contact with another person, but do not attempt to play it too often.

Concerning Wrong Numbers:

CRN One: Dialing a wrong number will either result in connecting you to no one at all, or connecting you to the wrong person.

CRN Two: connected to the wrong person, any of the following may occur:

•The wrong person could pretend to be the right person.

•The wrong person could feed you misinformation, either in the guise of the right person or as themselves.

•The wrong person could otherwise give you a bad time.

DO NOT CALL THE WRONG NUMBER!!!

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⏰ Last updated: Mar 05, 2016 ⏰

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