Braid -- The Girl Is an Atomic Bomb
On the surface, the critically acclaimed indie hit Braid is a straightforward platformer like so many 8- and 16-bit era games. You play Tim, a dude who can reverse time and uses his powers to find a missing princess, Mario-style. But the simplistic gameplay is deceptive; the symbolic and ambiguous ending hints at a larger, stranger story (SPOILER: The "princess" you're trying to rescue isn't exactly happy to see you). And beyond that, Braid has a creepy secret that you couldn't possibly find unless you're psychic. Or, y'know, someone just tells you about it. Whichever.
Hidden throughout the game's five worlds are seven secret stars. The game doesn't give you any acknowledgment that they're even there -- no achievements, no hints, no clues, nothing. You can get through the whole game without even knowing they exist, and even if you know what you're after, they're exceptionally difficult to find and obtain. One star requires waiting in a screen for two hours just to get to it, and another can't be acquired if you've already completed the second world.
So what happens after you gather the seven stars? Nothing, at first. If you return to the game's final level, however, there's a slight difference.
As we mentioned, the level is pretty trippy to begin with: At first it looks like you're helping the princess escape from a bad guy, but then it turns out you're watching the situation in reverse and she's actually escaping from you (apparently, you're a total douche). But play it after you have the hidden stars, and the level is subtly changed in such a way that you can actually catch up to the princess and touch her ... at which point she begins flashing freakishly and you hear the sound of a nuclear bomb detonating.
What in the actual fuck?
So that game with cute enemies, pretty environments and an innocent quest to rescue a princess is apparently all a metaphor for the creation of the atomic bomb; or, more specifically, how its creators possibly wished they could turn back time and undo all the damage. Of course, that's so far removed from this colorful run-and-jump game that it really proves how out-there some of these conspiracy nuts are.
Oh, wait, did we mention that the game's epilogue features a quote from Kenneth Bainbridge, the head of the Trinity atomic bomb tests?
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