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Abigo [ah-BIH-goh]
Throws back an object. Unskilled practitioners can state the name of the object (Eng.). A Banishing Charm.

Ablattero [ah-BLAH-terr-oh]
Causes the victim to babble.

Abludificus
ab-loo-DIFF-ih-kus
Dispels, protects against 'cheating' magic. Often cast on exam quills.

Acalanthus
ahk-ah-LAN-thus
Temporarily transfigures an object into a giant canary.

Accio
AK-ee-oh
Summons an object. The name of the object can be stated, though it is often unnecessary. A Summoning Charm.

Accetus
AK-eh-tus
When cast on a person, everything they eat or drink tastes like vinegar.

Accresco Momentum
ak-RESS-ko mo-MEN-tum
Increases the speed of a falling object.

Acerba
ah-KER-bah
Makes food bitter.

Aculeus
ak-yoo-LAY-us
Throws a number of small thorns from one's wand.

Adesco Ferriculum
ah-DES-koh fer-IK-yoo-lum
Encourages bread to rise.

Adesco Membrum
ah-DES-koh MEM-brum
Gives the victim an erection. Ineffective on the fairer sex.

Adesse
ad-ESS-ay
Causes the subject to suddenly raise their hand.

Adhero
ad-HEER-oh
Adheres two objects together.

Adstrinxi
ad-STREEN-ksee
Tightens something.

Aeneus
ay-NAY-us
Turns an object to bronze.

Agitantus
agg-ih-TAN-tus
Makes the victim paranoid.

Agneo
AGG-nee-oh
Transfigures an object into a lamb.

Aguamenti
AH-gwa-MEN-tee
Conjures a jet of water from the caster's wand.†

Alarte Ascendare
ah-LAR-tay as-en-DAR-ay
Causes an object to shoot up into the air.

Alectiplectus
ah-lek-tee-PLEK-tus
Produces a parachute from the end of one's wand.

Alohomora
al-o-ho-MOR-ah
Unlocks an object.

Alveus
AL-vee-us
Hollows an object.

Amitteo
ah-MIT-ee-oh
Causes the victim to misplace the first object they come in contact with, or are holding.

Amplify
AMP-lif-ai
Increases the internal dimensions of an object without affecting the external dimensions.3

Anakatus
ah-NAK-ah-tus
Dazes the victim.

Anapneo
ah-NAP-nay-oh
Clears the target's airway, should it be blocked.

Anastus
ah-NAST-us
Transfigures an object into a duck.

Anataracus
an-ah-tir-AK-us
Prevents an object from being moved by non-magical means (picked up, pushed over).

Anaticula
an-ah-TIK-yoo-la
Causes the victim's wand to produce ducks whenever a spell is cast.

Ancorum
an-CORR-um
Trails a chain and anchor from the tip of one's wand.

Anguillio
an-GWILL-ee-oh
Conjures eels.

Animalum Revelio
ahn-ee-MALL-um reh-VEL-ee-oh
Causes non-human animals near the caster to be outlined in light. The effect is visible through objects and can only be seen by the caster.

Animum Pulsare
AHN-ee-mum pul-SARR-ay
Stabilizes a heartbeat.

Animum Quiesce
AHN-ee-mum kwee-ESS-kay
Slows down or, if so desired, halts the heartbeat. Not as dangerous as Avada Kedavra, as it takes time, is a near-contact spell, and is easily reversed.

Aniskey
an-ISS-key
Sobers a person.

Anosmio
an-OZE-mee-oh
Removes the victim's ability to smell.

Ansalactus
an-suh-LAK-tus
Causes an object to sprout handles.

Anserrus
an-SERR-us
Causes the victim to honk like a goose.

Aparecium
ah-par-EE-see-um
Makes invisible ink visible.
(latin object)

Aperio
ah-PAIR-ee-oh
Opens the uttered object.

Apospexo
ah-poh-SPEKS-oh
Causes an object to emit an unbearably bright light.

Appareo
ah-PAR-ee-oh
Causes an invisible item to become visible.

Apyrexus
ap-PER-eks-us
Cools something. Often used as a fever-counteracting spell or a vernalization charm.

Aqua Eructo
AA-kwah ee-RUK-toh
Issues a jet of water from the caster's wand.†

Arachnifors
ar-AK-ni-fors
Transfigures an object into a spider.

Arania Exumai
ar-AHN-ee-ah EKS-oo-may
Forces a spider backwards.

Arba Verto
AR-bah VAIR-toh
Transfigures an object to wood.

Arbusto
ar-BUS-toh
Causes a tree to erupt from the ground.

Arcta
AR-koh
Locks a lock.

Aresco
ah-RES-koh
Dries an object.

Argilum
AR-gil-um
Conjures clay.

Arpio
AR-pee-oh
Throws a harpoon from the caster's wand.

Arqus
ARK-us
Shoots an arrow, or arrows, from the caster's wand.

Arreglus
ah-REG-lus
Resets separated flesh. Useful as a splinch-fixing spell.

Arresto Momentum
ah-RESS-to mo-MEN-tum
Slows the descent of a falling object.

Arretica
ah-RET-ik-ah
Throws a net from one's wand.

Arricneo
ah-RIK-nee-oh
The Bucking Bronco Hex, causes an object to attempt to throw a person off of itself. Can be cast on chairs, rugs, brooms, animals.

Arroncalus
ah-RON-kal-us
Causes the victim to snore. When cast on a snorer, causes the snoring to cease.

Arrugus
ah-RUG-uss
Wrinkles material, including skin and cloth.

Ascendio
ah-SEN-dee-oh
Shoots the caster upwards.

Atmofulmus
at-mo-FULL-mus
Conjures lightning clouds.

Atramentus
at-tra-MEN-tus
Sprays ink.

Attero
AH-terro
One of the two Backfiring Jinxes. Causes the victim's wand to either explode or snap in two, should the victim cast another spell.

Auctus
AHK-tus
Enlarges an object.

Auduftus
ah-DUFF-tus
Increases the intensity of a smell.

Aures Astaphae
AHR-ays AST-ah-fay
Causes the victim's ears to shrivel.

Aures Radiculae
AHR-ays rad-IK-yoo-lay
Causes radishes to pour out of the victim's ears.†

Auriptus
ahw-RIP-tus
Tears off the victim's ears.

Avada Kedavra
ah-VAH-dah kah-DAH-vruh
The Killing Curse, foremost of the unforgivable curses.

Avifors
ah-VIH-fors
Transfigures an object into a bird.

Avis
AH-vis
Conjures a flock of small, twittering birds.

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