Resident Evil Exodus - Introduction and Prologue

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Resident Evil: Exodus
The Tale of Elza Walker

by Richard Mandel


based on characters and concepts
created by Capcom®, Ltd.


version 5.0
(31 May 2019)


1996 original scenario by Hideki Kamiya and Isao Oishi
2008 revised scenario by Fumio Yamaguchi
2014-15 reversioning by Richard Mandel



Exodus concept, selected characters and events, and this manuscript
copyright © 2015 Richard Mandel.

All other Resident Evil©® materials are the intellectual property of Capcom®, Ltd.

Use of Capcom's materials in this work of fiction is meant solely for the entertainment purposes of my fellow Resident Evil©® fans, and is not meant to be infringing in any way, express or implied, or in any form, shape, or fashion.

Please be advised that it is Capcom, not I, who hold the ultimate right with regards to all things produced under the Resident Evil©® title, and as such it is they who have the final say with regards to the availability, use, duplication, or distribution of this work.

Any relationship to any person or persons - living, dead, or undead - is solely coincidental.


Introduction

This novel is inspired by the events depicted in the cancelled video game known as Resident Evil 1.5. It is based on a story outline that was submitted to me back in 2009 by the late Fumio Yamaguchi, a fellow fan who worked with me on the RETV project years ago. His argument then was that there was enough unused original content in RE1.5 to create an all-new adventure, one which could be tied in to the events that take place at the end of the "Desperate Times" scenario in Resident Evil Outbreak: File 2. His original outline eventually served as the basis for the RETV episode "The Gauntlet."

I have tried to write this novel in the same general vein as Fumio's original concept, but adjusted to take into account the latest information available on the game itself. I also wanted to bring the story in line with current franchise canon as much as I could. That meant I had to revise or rewrite a number of RE1.5's events accordingly in order to make the necessary changes for this story. I have had to alter the RE1.5 game maps and game progression somewhat, and I have also taken into account what I believe to be some of the better ideas which this lost game's many fans have had over the past two decades or so. Be that as it may, I hope all of you will bear in mind the chief point of this novel. That is to demonstrate that those ideas that are still unique to RE1.5, and were never recycled into RE2 or subsequent RE games, can even today serve as the basis for an all-new and thoroughly enjoyable classic RE experience. That was my aim, anyway. I hope I have succeeded.


Acknowledgements

There are so many people who deserve a word of thanks for making this novel possible. If I were to list all of them, then that would be a novel in and of itself. There are also a small handful of people who might think they deserve the lion's share of credit, but who proved to be far more of a hindrance than a help. They know who they are, and that is all I will say about them. Even so, I would like to make special mention of four people in particular who helped me more than any others with this effort. First and second are my parents. They will never read this work, as they do not like horror stories; nevertheless, they are proud of their son the writer, and have told me so. They have always supported me regardless of where my writing takes me, and for that I have always been grateful. Third, I would like to thank Major Edward C. MacFarland, United States Army (retired), for providing lots of helpful advice and information regarding all matters tactical and military. You will see portions of his influence scattered in various parts of the back two-thirds of this book. Fourth and last, but certainly not least, is my good friend and stalwart backer darksaviourDXP, or DXP for short, as he is known to his friends on the Internet. He was always there for me when most of the rest of the RE1.5 scene chose to believe the salacious rumors and tall tales that a certain individual and his friends on "the scene" were spreading about me back then. He eventually got to find out for himself just how untruthful they were. If it had not been for DXP's unflagging support and helpful comments, I could have never seen Exodus through to completion.

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