20 LIVES
CHARACTER GLOSSARY:
Alex — The protagonist of the story. He is often jokingly labeled as the group’s punching bag. Scoring the most points in “strategy” on the placement test, his plans are mostly foolproof.
Quinn — The leader of the story. Alex often refers to him as his enemy, only out of pure envy. He’s a romance sap, always clinging to Emily. Scoring the most points in “mechanics” on the placement test, you think he’d be smarter.
Emily — The peacemaker of the story. She is often lovingly labeled as the group’s little sister. Lover of bugs and the flute, she scored the most points in “stealth” on the placement test.
Jimmy — The typical friend of the protagonist. He is often there for the story’s comedy. Scoring the most points in “combat” on the placement test, his friends are often intimidated by him. Ironically, he wouldn’t hurt a fly.
Mary — The child of the story. She appears later, surviving with the help of Quinn. Quinn states that she reminds him of a little Emily.
TOWN GLOSSARY:
Ashden — An isolated town located in northern Maine. Wet, slushy, muddy — you get the idea.
GROUP GLOSSARY: CHARACTERIZATION
Strategy — Clever, intelligent, creative, communicator
Gun study/mechanics — Hardworking, precise, creative, communicator
Stealth — Silent, quick, calm, composed
Combat — Rough, sturdy, reliable
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20 Lives
Science Fiction“It was just another day, another life not worth surviving.” The brave, free country is now at fault as lacking resources lead to war. The future is worse than what the past has predicted. In an isolated town — Ashden — lies an academy. The largest...