Rift Runners

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Worlds

Cyrous-advance civilization. Fighters breed in labs the world ravaged from old wars the people living within forty three main domes that are broken into twenty six sub sectors

Terrigenus- a world ravaged by old wars, technology is almost non-existent save for what others bring with them through the rifts. mostly home to elf

Patria- A raw world untouched by technology tho scared by some small wars. Scorched ground covering most of the place home to many Dragons of all kinds

Mihi- simple place with many open plains and lush fields a world suited to many of the Calnthrop needs.

creatures/races

Dragons--lizard like creatures with bat like wings

sub-

breather-ones that breath any sort of element ie fire ice acid lighting ect

land- those whose wings are more for looks and are landbound

calnthrop- human like body sometimes covered in scales wings and face that of other types of dragons hands clawed

Calnthrop--human like creatures with the added appearance of animals

sub-

canine- human like body with the head and tail of a canine hands with nails almost like claw like

feline- human like body with the head and tail of a feline clawlike nails

slither- human like upper body with the lower half that of a scaled creature

scurryer- human like body with the head and tail of creatures not falling into the other types

Elf- human like with extended lifetime and pointed ears of varying degrees

sub-

light-slightly pointed ears fair skinned living within the forests usually keeping to their own kind

dark-slightly pointed ears dark skinned large eyes suited to living underground

helper- small almost child sized with long pointed ears

Lab breed-one born within a breeding program

Altered-any with altercations or enhancements made to their body

Cyborg-an altered who has become overwhelmingly machine

Shifters--creatures of each of the main able to shift into another form, for calnthrop limited to the creature their normal form takes appearances

Many people believe that there are millions of other paths that the world could have taken, surviving just parallel to each other; always there separated only by a thin veil of time, rips in this veil have opened. The rifts; as the rips have come to be known join the worlds, bringing all sorts of creatures and people together. Nothing is beyond imagination, in one world or another everything exists. Each world is different; some ravaged by years of old wars, on some technology runs rapid fighters born or built in labs, on others a simpler path as though technology never existed. As the rifts become more frequent magic, technology, creatures of myth and legend all mix, not always with the best of results.

As the rifts become more common the people and creatures of the worlds have begun to exchange ideas and information. In an effort to make it easier the races have been generalized, each sorted into a main class then broken down into more specific types. Rules have formed and a common tongue has been developed.

State name, generalized race, and occupation when first greeting others.

When a rift first forms the closest sentient beings hold charge over the travelers.

At least one person in the area of each rift must learn the common language.

Once the rift becomes stable a traveler's rest point and platform to the rift must be built.

The rifts are still very new and not much is known about how they work or why they send you to the worlds they do yet there are those who seek to control the rifts to use them as a weapon, a way to control the other worlds and become masters over the other creatures. Then there are those who fight back wanting nothing more than to be free.

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