Meg had always had hope. Mainly in herself; yet some false hope for the other survivors. She helped them when she needed to, but took care of herself. She was always so determined, so focused. She was probably the best survivor out there. She's been there the longest, racking up the least deaths out of anyone there. Nea liked to take risks, and sometimes they were risks far beyond her ability. Dwight was nervous at first, but he managed to have so much courage; sacrificing himself for others, and putting others first. He happened to have great leadership skills.
Everyone had something they were the best at. Claudette obviously had a forte for healing others, and herself of course. Ace could fix generators at a high speed, always knowing when to spark the wire, or when to turn the gears. Jake was incredibly stealthy and quiet, calming the environment around him, shaping into it. David King knew how to distract the killers for everyone else, not quite sacrificing himself, but throwing things around. He tried to get the killer away from anyone else. Quentin could find the best things in chests, which he shared with everyone else of course. Bill was old and wise, he memorized the routes the killers would take on each map. Feng Min could juke. Oh she could juke so well. The killers would always be close to her, but she knew how they would move. Laurie could form bonds with the killers, in a way that she could sense when they were near before anyone else, and she managed to wriggle free from the killer's grasp almost every time.
Meg? Meg was incredibly fast, losing the killer, hiding from them at the most opportune times. She had so much history here, and she was the strongest. Everyone knew that, and looked up to her for that. Meg knew she had to be strong too, not just for herself, but for everyone else. She took up a lot of the other survivor's skills over her time being here as well.
Of course, the killers each had a survivor they admired, or thought were particularly skilled. The survivors had this large building, kind of like one of the shacks on the trial grounds, that the entity had given them as a home in this game he played. They had their resources there: extra items from the trials, a place to sleep, a couple chests for their stuff, some weapons for hunting, and some water resources. The Entity was kind in his own way. He had to keep his pawns alive if he was going to enjoy his game.
The killers got a similar area to which the survivors had, among the same resources, along with some training grounds. The grounds consisted of not much more than training dummies and a few trees and rocks.
Everyone happened to be in the same woods, yet the killers haven't encountered the survivors yet. The killers knew of this though, and knew that hurting the survivors out of the trial grounds was completely off limits. The Entity would punish them if they did this. Everyone knew the means in which they got here, may that be a stroll in the woods, or a detour home, or maybe falling off the side of the mountain road. Whatever it may be, they're all stuck here; playing The Entity's game. They've all accepted it though. When he gets bored, he simply adds more to the game. May that be a new killer, a new survivor, a map, an item, or even new mechanics in his little game.
When the survivors were summoned for a match, four portals opened, close to their campfire. From there, they decided who would go in. They didn't particularly dislike the trials. Sometimes they were fun. They had certain groups they've made in which they like taking to the trials. The killers had the same rules. The Entity was also so kind as to let the survivors and killers bring "offerings" to the trials. He rewards an offering to each survivor and killer participating in the current trial.
If the survivor dies in the trial, they receive a penalty. That penalty being, no offering. As well as the killer, except it being if the killer does not kill any survivors, or uses a previous offering to kill the survivor by their hand. It displeases The Entity if they do as such. The killers are thankful for The Entity, and sometimes the survivors are as well.
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Bloody Conflict (Dead By Daylight)
RomanceMeg is a leader, she puts herself first mostly. Known for helping other survivors when she needs to. When she first lays eyes on a woman with a pig mask, who she knows is part of her enemies, she can't help herself.