Y/n l/n
Looks more like his fatherAbilities (going by smash ultimate)
Regular Special: Flare Blade: Roy's standard special move. Roy performs a vertical slash similar to his standard attack animation in his game. The move can be charged in place and will initiate once the player lets go of the B Buttons. If held for at least 5 seconds, Roy will automatically unleash the attack, creating a large explosion in front of him. A fully charged Flare Blade always deals 50% to any enemy that it hits and will result in a One-hit KO unless on a stage with an un-passable roof, or if used against superheavy characters from the opposite end of the stage. It will also inflict 10% recoil on Roy even if he does not connect with anyone. It can also break shields at full charge.
Side Special: Double-Edge Dance: Roy's side special move. Roy performs a series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can press B while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Roy can perform 18 different versions of the Double-Edge Dance move. high variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks. Roy's version is stronger than Marth's but slower, making it harder to hit an opponent with all hits of the special.
Up Special: Blazer: Roy's stage recovery move. Roy performs a leaping ascending vertical slash that can hit up to 4 times due to the fire effect imbued in his blade. However it has little horizontal movement making it difficult to recover from off the offscreen. In Super Smash Bros. for Nintendo 3DS and Wii U, Roy now executes the attacks with a reverse grip uppercut slash and has more horizontal range, similar to Marth and Lucina's Crescent Slash custom move variation, while retaining the multiple hits.
Down Special: Counter: Roy's down special move. Roy takes a defenses stance and his body flashes for a few seconds. If any character attacks him with a non-projectile move up close, Roy will deal 1.35x the amount of damage that he would have received, slightly stronger than Marth's, whose deals 1.2x. If hit with a projectile, Roy will redirect the projectile upwards at a 30 degree trajectory behind him. However, if he tries to Counter an explosive projectile, it will detonate upon contact and deal damage to Roy.
Final Smash: Critical Hit: Unlike Marth and Lucina's rushing version of the move, Roy's version is a close range stationary attack. Roy will first slowly swing his blade backwards. Any characters within two character lengths in front of him will receive up to 5% during the start up swing while characters behind him can receive up to 10% and be forced in front of Roy. Roy then slams his blade down, creating a large explosion, hitting any foe within two character lengths of Roy. This move has lower knockback compared to Marth and Lucina's version, requiring at least 50% on Bowser to KO him from the opposite side of Final Destination. If the move connects, Health bars similar to the style of Awakening appear and quickly deplete to zero. The animation for the move is his actual critical hit animation when he wields the Binding Blade.Parents
Roy and corrin (admit it this is adorable as fuck :3)
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The young lion of remnant (roy m!reader x rwby)
FanfictionY/n son of the young lion and the dragon of fate corrin a new fate is being woven what story will unfold for the boy