At the end of the long road you trudged down was a little camp sight. As you approached the sight a little elder lady and her young child sat wrapped in wool, in front of the fire. Sadness laid in their eyes.
You ask if you may join the two. As you sit the elder lady beings her story of sadness. Her husband had journeyed into the Northern Forest and not returned. It has been a month, She cries.
You ask what business her husband had in that particular forest, known for the dangerous creatures that roam the shrubs. As you listen she explains that there was a small child who had wondered into the forest from the village, a reward of 500 G was to be given to every man who went to help with the search and safe return of the child. Thanking the lady and her child for their time, you head towards the village in which she spoke.
As you near the village you hear the uproar of voices. The villagers all stood in front of a large wooden platform as a man stood, trying to quiet the people. You assume the man on the stage was the mayor of the village, so you follow him as he heads for the pub.
You wait for him to sit before you approach him. You explain to him who you are and what you do. Nodding he offers you each a reward you can not refuse. You leave him to wander the village in search for an armor and weaponry shop. You start with 1,000 G as you approach Martha's Shop. (Pause for players to shop)
After leaving the shop you start your journey to rescue the child and six men lost in the Northern forest.
You come up to a crossroad. Standing in the middle was a elderly man. He looks towards you with a sickly grin. "Remember my words!" He bellows, "The ones you search are lost indeed, deep in the forest. A Moss covered door, Dangers untold. Continue on if you wish to die." The man disappears as you stand in confusion.
(Roll for perception. 10 for perception.) You see the road to the left was used most, but the closer you look (Roll for perception. 5 for perception) you see the distant footprints of the small child heading down the road in front of you. You shake your head as you follow the prints. Obvious that the men who went in search for the girl were inexperienced hunters.
You continue on for hours before coming up to a cottage. (Roll for perception. 15) You see a chest sitting next to the cottage door. You open the chest, Inside is 500 G, a spear, a quarterstaff, and two boots of +3 stealth.
Entering the cottage you see a table and three doors. (Roll for perception. 5) You see a Stormclaw Scorpion, Decrepit Skeleton, and two Skeletons. They have not yet spotted you. (Do a sneak attack or stealthily make your way to one of the other three doors.) (Roll of In.)
You kill all the monsters you get 725 XP each, 50 G each, and a Ring of +4 Thievery. (Roll for perception. 10) You found 3 apples and a pear.
you Go to the other doors and find one is the bathroom (empty.) And the other two are bedrooms. (Perception 6) Finds a bear hide boots +1 defense (AC) in one bedroom and 3 G in the other.
Exiting the cottage you continue down the path. You come to a clearing with a small pond. You sit to refresh. (Roll for Perception 7) You see an abandoned worn down wagon with two chests sitting inside. (roll for Dungeoneering 10) The chests open to reveal 100 G, a necklace of +4 intimidate, Darkhide Armor, Feyweaver Armor, and a ring of +5 perception.
As you look around more you see a wounded Clay Scout and a Elf Archer sitting up in a tree on the other end of the pond. They have yet to spot you. What is your next move? (roll for In)
You defeat them 15 G for each and 250 XP.
After your short rest you make your way up the path and around the curve to a bridge. As you come upon the bridge the same old man from the crossroads appeared. "You have gone too far! GO BACK before you are taken like the rest. Mark my words, continue on and your lives will end. Cross the bridge and your doom is set." like before he disappears and in his place stood a troll. Pay the toll if you wish to pass, he croaks. You each pay the 10 G to pass.