QUIRK 1 : MAGNESIS

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Name: Magnesis

Type: Emitter

Ability: Quirk can lift, carry, control any type of metal objects using the magnetic energy stored in the user's hands and fingertips. When the user's energy is casted out and it is going to a metal object with someone in the way, the energy will either push the body aside or give them a light shock which makes the paralyzed for a couple of minutes.

Strengths: Being surrounded in a busy place, such as a city or in a parking lot where there is lots of metal to use against their opponent(s).

Weaknesses: Being in an empty place, little to anything useful to use on the user's advantage.

Fault: The user's aura and amount of energy + concentration effects how long they can carry metal objects.

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STATS:

Power: 3/5 — C

Speed: 2/5 — D

Technique: - - -

Intelligence: - - -

Cooperativeness: - - -

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