Part One: Infernus Ad Astra
1000 years have passed since the legendary hero Angus McFife sealed away the evil wizard Zargothrax in a prison of ice. The Kingdom of Fife has prospered in that time, but now, in the distant year of 1992, war has returned to the galaxy, and death is all the stars shall know. For chaos reigns and evil has returned to the Kingdom of Fife.
Part Two: Rise of the Chaos Wizards
Across the galaxy, a new force of evil is rising. The Wizards of Chaos who fight to dethrone the brave king of Dundee. Entwined by mystic spells, they know where the sorcerer is hidden. On wings of dark steel, to space they swiftly go, and great terror they sow. Nothing can stand in their way.
Further they fly, to the planet of Knights – the powerful Heroes of Crail – where the sorcerer lays hidden, imprisoned in ice. The Knights of Crail are prepared to fight, and for the king they shall ride through the dark galactic skies. Their only mission: to defeat the foes now the chaos wizards have arisen.
But alas, the Space Knights of Crail are defeated, and the Fortress of Triton is lost. Zargothrax rises once more from his prison of frost! His first words after awaking were heard for many miles. "After centuries of frozen slumber, I am free once more! Cosmic infinity courses through my veins, and my body is ablaze with astral terror. The galaxy shall once again tremble before the might of Zargothrax!"
Aeons of warfare are returning; no longer will peace survive. The intergalactic Empire of Fife will die! Now the universe will burn, as the evil sorcerer has returned. A tragic fate rages tonight, for the chaos wizards have risen.
Part Three: Legend of the Astral Hammer
Aeons ago, the Starlords descended; powerful, and unknown to man. They had three epic weapons to safeguard from doom, concealing them far across the land. Relics of legend, relics of might that were forged in a time before time. For thousands of years, they were unfathomed, unknown, and hidden deep in a mystical shrine.
But we now join our hero, as he slashes his way through an army of goblins on the dark side of the moon. Far overhead, lunar dragons are swarming and his hammer shall be their doom. Angus McFife, the 13th his name, the scion of mighty Dundee. An intergalactic great hero of steel, and ruler of the whole galaxy. Wielding an ancestral weapon, the Hammer of Glory its name. The descendant of the ultimate fighter, the very Angus McFife we followed in the previous chapter of our tale. Now he battles a war in the stars and defends his kingdom from the demons of Mars. A kingdom that believes in the Legend of the Astral Hammer, which was forged in the heart of celestial fire. It makes a goblin miniscule, and renders his sword impractical. It's powered by lasers entwined in a star, with a crystal enchantment of steel.
Now that Zargothrax has risen once more to threaten the force of the light, Angus McFife assembles the heroes of steel, and prepares for the ultimate fight.
Part Four: The Goblin King of the Darkstorm Galaxy
Now, we re-join the wizard, who has awakened from centuries of slumber. His will: to make the universe burn. He controls immense power, but still thirsts for more. He believes he can quench his thirst by learning ancient secrets. He then sets off, to ride the twilight in search of cosmic fire. The Goblin King is who he is searching for. The Goblin King of the Darkstorm Galaxy rides on the wings of Doom. He grants Zargothrax the power he needs to fight his foes, and defeat the Lords of the Moon.
"This magic crystal is the artefact you seek, to unleash evil from the sky," the Goblin King says. "You must find the portal, for which the crystal is the key."
"Then?" Zargothrax asked.
"Then all universal life will die."
"And where is this portal?"
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Space 1992: Rise of the Chaos Wizards
ActionZargothrax is rising once more after being sealed away. Read Angus McFife the 13th's quest to recruit the mightiest warriors of the galaxy in order to defeat him once and for all. Sequel to A Tale from the Kingdom of Fife (not published yet) and pre...