Guide 1

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Character, Stats and Skills

YOUR MOST IMPORTANT ASSET IS YOURSELF.Over the course of time, with practice and better equipment, your character can become one of the most renowned warriors in the land. However, it is essential that you have some kind of plan as you roam around battling foes, or you’ll

quickly find yourself fighting them alone with no money and no friends. To develop a plan, you need to understand the different ways that you can improve your character.

Character Generation

The first thing you have to decide when you start a new game is what sort of background you have followed up to this point in your character’s life. Different backgrounds will give you different starting abilities and skills, and different equipment. Some backgrounds simplify the beginning stages of the game by pre-allocating skill and attribute points, while others offer more character flexibility by allowing you total control over your development.

It is important to note that any character can become equally skilled in any given area. The choices you make at the beginning of the game merely provide an accelerated start for the way you would most like to play, so do not worry about making a “bad” choice. Likewise for your character’s gender: it does not affect your character’s chances for advancement, only what your character looks and sounds like in the game. After you have chosen your character’s background, you have the chance to sculpt your face. This has no effect on gameplay, so feel free to make whatever adjustments you like. You can change your character’s appearance at any point. You will need to choose your game’s save policy. If you choose to allow quitting without saving, you can back out of bad events like being taken prisoner, and reload a past save point any time you like. Players who want extra difficulty may choose the “Do not quit without saving” option. Once you pick the saving policy, you cannot change it again for the rest of the game.

The last step of character generation is to assign your initial points. You will have some basic stats thanks to your background choices, and now you have the chance to fine-tune them a little more. You start at character level one with 4 attribute points to spend, along with a number of skill points based on your starting intelligence (based on background), and a number of weapon proficiency points based on your agility (again, based on background). Read the next sections for detailed information about what each stat and skill does.

Experience points or XP, is what you will use to advance your character. XP can be gained by defeating enemies in battle yourself, or through an army that you command; by fighting in the arena; and by completing quests. At certain thresholds, you will earn a new character level, at which point you will receive 1 attribute point, 1 skill point, and 10 weapon proficiency points. You can return to the character screen after each new level and assign the new points you have earned. Spend these wisely, your choices are

permanent once you leave the character screen. You can review your character information and assign new points you earn from advancement from the Character Screen, which is accessible from the main view or by pressing the ‘C’ key (default).

 

Attributes:

Your character has four major attributes which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute. See the section on skills for more information. When you create a new character, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely!

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