Bio (update: added special attacks)

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Name: (Y/n) Himura

Alias: Battousai the Manslayer

(Future) Guild mark location: Right side of body near the rib area

Age: 20

Looks:

Weapon: Sakabatō Shinuchi (I think that was the name)

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Weapon: Sakabatō Shinuchi (I think that was the name)

A reverse-blade katana. His only weapon after giving up on killing, he uses a weapon designed to never kill anyone.

Magic: None. Was born without any magical abilities

Sword Abilities:

Hiten Mitsurugi-ryū Style:

Ryūtsuisen (龍槌閃, Dragon Hammer Flash) - Usually initiated by a powerful jump, this technique places its user above the opponent, thus opening up more vulnerabilities in the latter. This technique's practitioner uses the momentum of his fall to strengthen a two-handed sword swing that brings his blade down on his enemy's head or shoulder. Ryūtsuisen is arguably Kenshin's favourite attack, as once noted by Kamiya Kaoru.
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Ryūtsuisen ● Zan (龍槌閃・惨, Dragon Hammer Flash: Disaster) - Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing. Kenshin is first shown using this against Shigekura Jūbei in the manga (though in the Trust & Betrayal OVA, he performs an upward stab instead since he does not jump in the air).
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Ryūkansen (龍巻閃, Dragon Coil Flash) - Most effective when surrounded by enemies as this technique has the user spin to attack in all directions. It can also be used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck. The first two kanji used can also be read as tatsumaki, a Japanese term for "waterspout" or "tornado", and is often written with two different kanji used for "ryū/tatsu" (竜巻 as opposed to 龍巻).
Ryūkansen and its variations can also be performed as battōjutsu techniques, as seen in the video games Ishin Gekitōhen, Meiji Kenkaku Rōmantan - Enjō! Kyōto Rinne, Jump Super Stars, Jump Ultimate Stars and J-Stars Victory Vs.
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Ryūkansen ● Tsumuji (龍巻閃・旋, Dragon Coil Flash: Hair Whirl) - One of the variations of Ryūkansen, Ryūkansen Tsumuji, like its other variations, is most effective as a counter attack (seen when used to defeat Sawagejō Chō: Cho-the Sword Hunter), but can be used as an offensive attack. Unlike the original, Tsumuji involves a forward horizontal spin in a drilling motion like a torpedo, from which the user is able to strike at the opponent's midsection while in flight. Tsumuji is the full kun'yomi reading of the kanji 旋, which is usually used as a term for "the whirl on top of one's head".
In J-Stars Victory Vs., two variations are used: the usual head-on version for his weak-strong combo finisher, dash attack and sheathed blade state strong attack (where it is unnamed) and a version where Kenshin tumbles around past his target through the air with a single slash when used as the second input to his neutral special move sequence.
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Ryūkansen ● Kogarashi (龍巻閃・凩, Dragon Coil Flash: Wintry Wind) - An alternate version used in Kenshin's Five Hit Combo against Shishio. Involves a single small side-step coupled with a 90-degree pivot turn inward and a back handed slash that quickly blasts the foe away; unlike the original version which is a full 180-degree full spin and slash. The Kogarashi is the quickest of the four variations, however, the weakest as well. It is the ideal Counter Attack when dealing with a faster or unreadable attack (as seen when used against Han'nya of the Oniwabanshu, due to his 'Shin-wan Spell'). Depending on the form of media (mainly the video games), Kogarashi can be performed as either a simple mid-way-stopping slash, or a full-coverage wide-slash; either way, it only involves a mere single turn. Kogarashi is a unique climate that is only in Japan.
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Ryūkansen ● Arashi (龍巻閃・嵐, Dragon Coil Flash: Storm/Tempest) - A variation of the normal Ryūkansen, this technique places the swordsman in a full rolling somersault slash while attacking, making it an effective Counter Attack against downward slash attacks and/or from above. The attack often varies with its momentum in its appearances, and in some cases (such as in J-Stars Victory Vs. compared to both Jump Super/Ultimate Stars), the attack can possibly hit more than once to shred apart the opposition. However, as seen in most other media, this is the only Ryūkansen variation that cannot be performed from battōjutsu. In the PSP game Meiji Kenkaku Rōmantan Saisen, Kenshin performs this variation standalone in midair where he somersaults stationary and ends it with a falling slash, similar to a Ryūtsuisen.
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Ryūshōsen (龍翔閃, Dragon Soar Flash) - The opposite of Ryūtsuisen, Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack akin to an anti-air attack. Originally this move was designed to slice into the opponent's chin and kill them, but Kenshin has since modified the technique to strike with the sword's side; consequently, Senkaku, Shishio and Aoshi have all survived the attack, though the very former was instantly knocked out by it.
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Ryūtsui ● Shōsen (龍槌・翔閃, Dragon Hammer-Soar Flash) - A combination of Ryūtsuisen and Ryūshōsen, Ryūtsui-Shōsen begins with the powerful jump and supported upswing of Ryūshōsen, giving the leap enough power to pass one's opponent in mid-air, and on the returning drop, Ryūtsuisen is performed. it is unknown if this move can be performed effectively without using a sakabatō, as the initial Ryūtsuisen would already be fatal if landed correctly with a normal katana. It can also work the other way around at times, where the Ryūtsuisen performed first instead, followed by a reversal-slash styled Ryūshōsen, in the case of Jump Super Stars, Jump Ultimate Stars and J-Stars Victory Vs., which also acts as the starter of his "five-hit combo" against Shishio Makoto.
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Ryūsōsen (龍巣閃, Dragon Nest Flash) - A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter or defend, and is considered best to wear down more sturdy and enduring opponents with (Seen during Kenshin's battle against Sagara Sanosuke). There is an alternate version called:
Ryūsōsen ● Garami (龍巣閃・咬, Dragon Nest Flash: Gnawing) - A technique that which targets the foe's head.
Doryūsen (土龍閃, Earth/Land Dragon Flash) - A ranged attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.
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Kuzuryūsen (九頭龍閃, Nine-Head Dragon Flash) - A dashing attack that uses Shinsoku (Godspeed) to simultaneously strike all nine vital spots on the foe's body from a normal kendō stance, as each of these nine points are the main targets for different swordstyles (only different styles target different ones). It is said to be unavoidable and nearly unblockable, and is taught as a prerequisite for the succession technique. It is also Hiko Seijūrō XIII's signature move. Users who are faster than the Hiten Mitsurugi, however, are able to evade the attack head-on, as seen with Sōjirō. The strength of the move's "nine heads" will differ greatly depending on the speed, force and even weight of the user. Kenshin's Kuzuryūsen is powerful but is countered at one point by Yukishiro Enishi, due to the speed being matched, while Hiko's Kuzuryūsen easily overcame Kenshin's due to Hiko's weight advantage. And Hiko's God-like Strength allows him to instantly down the immense Fuji despite such a huge weight disadvantage and not being able to perform the attack at godspeed due to the wearing of the Heirloom weighted cloak.
The nine heads of the targets are in counterclockwise while looking towards the target from the user's view (shown more clearly from Kenshin's viewpoint when used in J-Stars Victory Vs.):
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Karatake (唐竹/幹竹, Tang Bamboo/Tree Trunk Bamboo) Aimed at the above head with the downward strike: 壱 (ichi, one)
Sakagesagiri (逆袈裟切り, Inverted Kasaya Cutter) Aimed at right shoulder diagonally: 弐 (ni, two)
Miginagi (右薙, Right Mower) Aimed at right arm's center from the side: 参 (san, three)
Migikiriage (右切上, Right Cutting Lift) Aimed at right arm's bottom/right wrist diagonally: 肆 (shi, four)
Sakakaze (逆風, Inverted Wind) Aimed at groin area from below via upward stroke, or straight from front: 伍 (go, five)
Hidarikiriage (左切上, Left Cutting Lift) Aimed at left arm's bottom/left wrist diagonally: 陸 (riku, six)
Hidarinagi (左薙, Left Mower) Aimed at left arm's center from the side: 漆 (shitsu, seven)
Kesagiri (袈裟切り, Kasaya Cutter) Aimed at left shoulder diagonally: 捌 (hatsu, eight)
Tsuki/Shitotsu (刺突, Thrusting/Thorn Thrust) Aimed at center of the chest, at breastbone: 玖 (kyū, nine)
Ironically, the attack in some cases can be avoided entirely when out of attack range (such as jumping over it in J-Stars Victory Vs.) or even blocked in the case of the Jump Stars games on the DS, but regardless, trying to avoid and/or block the attack head-on is impossible most of these cases meaning it must be avoided entirely; as aforementioned only Sōjirō was able avoid the attack head-on in this case.
In the manga re-telling, Tokuhitsuban (Rurouni Kenshin: Restoration), this technique is referred as the ōgi (secret ultimate technique) of Hiten Mitsurugi-ryū, being called Kokonotsu Kashira no Ryū no Hirameki, which is an alternative kun-yomi or native Japanese form of reading of the technique's original name (九頭龍閃, ここのつ かしら の りゅう の ひらめき).
Hiten Mugen Zan (飛天無限斬, Flying Heaven Infinity Slash) - An ancient and seemingly lost move used by the original Hiko Seijūrō, Hiten Mugen Zan is a mighty charging onslaught of unrivaled power. Requiring the prerequisite of attaining the capability of natural beyond Shinsoku without the use of battojutsu, the user performs a myriad series of slashes that accelerate faster than other rapid slashing techniques like the Ryūsōsen, and are executed to beyond the spectrum of visible motion the naked eye can detect within splits of a second. Due to the nature of the required speed and force required to naturally accelerate beyond Shinsoku, pushing the user to the limits of their bodily ability, the final slash is augmented with such strength that it creates such tremendous impact capable of smashing, shifting, and razing the nearby earth before the user and crush rock, and the force with which the blade lands into the earth with is powerful enough to send its foe flying into the air, before the attack's full effects can take hold. In the eyes of bystanders, the sheer immeasurable execution speed of the technique gives the impression the final slash is seen as the only single slash delivered by the user, and in turn makes the collateral damage the attack leaves behind as the only spectacle of its evidence of performance. The move is first seen used by Hiko Seijuro in the Sengoku Period during the wars of Kitakata and Nagumo as the technique that singlehandedly earns the odds for inevitable victory for his domain of Kitakata, as the killing blow to the despotic leading Nagumo damiyo warlord Hirosaki Iwano

Info:

A former Battousai, (Y/n) wanders around Magnolia, looking for work and a place to stay the night. Always ends his sentences with "Oro" when he's not serious, due to a habit he picked up.

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