Izumi's Breath of the Void Forms

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Below will be Izumi's Breath of the Void Forms so as to avoid all confusion when I use it for Izumi. Her Blood Demon Techniques will come in later as Izumi has not trained enough and has only started being a demon. Hope this helps!

Izumi's Breath of the Void forms

1st form: Endless Abyss

- This form is typically used to trap the user's target in either a trauma they have experienced, a sweet yet devastating dream they would want to appear in reality or a nightmare the target can never get off. It may also appear as a fear of the target. If done successfully, the target will be defenseless and motionless. This will greatly affect the user's stamina if the user has not trained well. Can only be used once per person in battle.

2nd form: Into the Void

- The user will carry out a flurry of slashes, leaving the target immobilized, but aware of his surroundings. The slashes leave black marks and are painless, but the target will feel numbing throughout the body.

3rd form: Silent Kill

- The user will conceal their presence entirely and their speed and movement time will increase. The sound they make will also be greatly decreased, making the user almost invisible by the target. Silent Kill makes the kill a swift and quiet one, so as to be unnoticed by anyone.

4th form: Black Rose

- The user will emit a sweet rose smell, which the user can prolong it's sweetness or make it turn sour. Prolonged sweetness will trap the target in a sweet dream while a change of sourness will leave the target in a nightmare. If the target would want to wake up, they will have to convince their own selves that it is nothing more, but a dream. This form will only work if the target breathed in the smell of Black Rose for at least 5 seconds.

5th form: Garden of the End

- Garden of the End is somewhat similar to Black Rose, but it is scentless and can kill. Garden of the End can use scentless poison to kill the target or knock them unconscious for the user to kill.

6th form: Pain's Nightmare

- The user can slash, cut or stab his target and cause a tightening in the chest, numbness, blindness, migraines, breathing issues and possibly heart attacks. These will prolong for at least a minute unless the target has fast regeneration abilities. Can be only used once per battle.

7th form: Trace

- One must stab their sword at the spot where the target disappeared. Then a path of black will lead them to their target. It stays as long as the slayer has not found their target. This will only work if the target is on ground and within 5 km from the stabbing point.

8th form: Midnight Assassin

- This form will improve the user's night vision as well as heighten his smell and hearing. Sound of movements will be greatly silenced. Disadvantages is that the user will be worn out and faint for a period of time, ranging from a week to a month, if not skilled enough when using this form.

9th form: Light or Dark

- This form has two parts, Light and Dark. Light can be used when the user has a clear or open view of the target's vital parts. The kill will be swift and warm, like an angel's warm embrace. Light is used for a more empathetic approach towards the target. Dark is more often used to pain the target even more. Dark can conceal the user's presence and assists in killing the target in the most painful and slow manner.

10th form: Void's Dream

- A dream of void. It can deal physical and mental damage to the target. The physical effect can lower the target's stamina, endurance and strength, making the target weak or numb from the after-effects. The mental effect can make the target hallucinate about the user, making the target simultaneously have occasional doubts about the user's existence, which can be used if the user has mastered this breath. Using this form when the user has not gained full control of this breath will make the user exhaust them self greatly and may cause them to faint from the lack of energy. If the user can control this form well, killing the target will be much easier as the target will have a low defense and a weak mentality. This form can only be used once per battle.

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