Hello fellow Nerds! Today I'm going to teach you somethings about the fabulous game Skyrim. Now this is a LONG game. We all know that for a fact I mean it's amazing with the characters, story plot, the adventure, etc. At first I had no idea what was happening in the game but as you play on you will now what is what.
First you start out making your own character (My favorite part.) there are lots of characters to choose from. my favorite is a High Elf. The are great Mages. Just great with spells and stuff.
1.Destuction School:Elements & Perks.
Fire:Spells cause targets on fire take extra damage.
Frost:Spells cause targets to loss both health & stamina(aka slows a target down).
Shock:Spells cause targets to loss health & magicka half damage.Each element has spells that are about the same, with little difference.
Fire spells tend to cost alittle less to cast, followed by frost then shock costing the most.
Most spells do about the same damage, however due to Fire's effect it deals more overall damage.
Fire does the most damage & costs the least to cast, I would place this spells as my default.
Frost can work well against warriors who you want to normally avoid close combat with(aka slows them down).
Shock will sap a magic users MP away leaving them without their main source of offensive.
PERKS
They pretty much explain themselves but I will list afew.Perk1:Duel Cast:Lets you over charge you spell to do about 3x damage instead of 2x but costs 3x MP instead of 2x.
Fire & its effect ends up saving you more MP if you do not duelcast dealing about the same damage as if duel cast.
Frost&Shock simply cause faster damage then if they weren't duelcasted.
Perk2:Impact:Will stagger enemies when hit with the spell, (Ice Storm Spell) is the only spell with an AOE stagger.
Perks3-5
Fire:Intense Flames: works at 20%hp causes traget to flee.
Frost:Deep Freeze: works at 20%hp paralysis traget a few secs.
Shock:Disintegrate: works at 15%hp auto kills target.Conjuration School:Spells & Perks.
1.Bound Weapons:Easy enough to explain casting the spell lets you Eq that weapon, not the most useful thing in the world but in a tight spot doesn't hurt to have something as a back up.
Uses
Using poisons on targets, but most likely you will have a picked up weapon to do the samething.1st Perk simply make Bound weapons stronger.
2nd Perk you can auto collect souls, or just cast soultrap spell each time instead
3rd Perk Banish Summon & Turn Raised, lets you get rid of enemy summons & take control of raised creatures??? I think that last part is right.
2.Raising the dead Spells.
Lets you bring back to life a dead creature for a min or two, can normally only be done once per creature, because they turn to ash afterwards.3.Summons.
Be it an Atronach of Dremora a fellow helper in combat never hurts.Atronachs come in Elements Fire,Frost,Shock so feel free to cast those spell types around them as they won't care or be hurt by them.
However you can end up making them attack you if you end up attacking them with something that hurts them.
4.Banish Spells get rid of Summoned Daedra.