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[sic] by ScottKelly
ScottKelly
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    Parts 35
Six teens are devoted to a game with one rule: If a player gets tagged, they must change their life within the next fifteen minutes. The better the player, the bigger the change. One might give their car away, or punch the school bully. Another might change identities or sacrifice their virginity. Anything to keep evolving, to avoid fitting into a label or caring about the junk they own. But their quest for enlightenment has taken a rotten final turn - one of the players has murdered the game's creator, the teen prophet (cult leader?) David Bloom. Our narrator is being framed for the crime; can he clear his name and discover which of his lifelong friends is the murderer before he takes the fall? [sic] is a gritty teen murder mystery that delves into the psychology of enlightenment among the criminally dysfunctional.
Misunderstandings by DullyBeautiful04
DullyBeautiful04
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    Parts 11
Working for a hot-shot millionaire? Not a bad idea. Getting drunk and sleeping with him? Not so good. Getting pregnant when he has no idea about your dirty little one night stand with him? Even worse. How much trouble can Olivia get into?