celestesboy
This is not a story, these are facts. They want to sell you booklets emphasizing the choice of using one's own free imagination to write the stories; but in my world, REM, there is no censorship.
A small group of teenagers - unlikely friends, much more likely enemies - find themselves catapulted into the upside down, a place called REM, where nothing is what it seems.
Put like that, REM seems like the classic sleep phase in which you dream, but for those who have visited REM in full awareness, they know perfectly well that there is much more.
Our improvised heroes will be targeted there by various corporeal and non-corporeal entities, all promptly managed and controlled by another superior being: the manager of the REM Park.
A lonely and desperate individual, whose only pastime is inviting our kids to play with him in his joyful park: made up of three different environments:
-The Whim.
- The Glass Palace.
- The Afterlife.
Three biomes that are completely distinct and separate from each other, but which they will soon discover all have the same base.
Our little group of rejects don't know how or why they are there, but they know they have to find the park manager.
There are no rules like "The dream is mine, so I can do what I want" in REM - because the dream is not yours.
An eternal night descending on immense fields of white chrysanthemums.
Hide, if you have any self-respect - if not, come forward, and cross the threshold of REM.
The manager is waiting to play with you.