mulexs
- Reads 1,074
- Votes 32
- Parts 45
''This make's No sense. What type of Grand 'Ball of Choose' chooses beings out of all the Ten realms? Out of its existence? The spell you said was made to search for the worthy Among the Ten realms? How am I an exception, if I don't even come from one of them? Explain to me How your so called Never wrong 'Ball of Choose' isn't wrong this time?''
''You're forgetting it is your Grandfather, Naijen, the Great Guradian Regem keeper, an Enex of Ilandia a part of the Twelve realms. . . Mate believe it or not. . . you are Ilandian.''
When the sovereign gems in every Realm are stolen by their entitled protector, the Realms are left weakened. The Great Guradian Regem keeper finds himself in another world outside of Everything he ever knew, with the Return of the Dark war of Ghorrdon, returning back to complete what it started, the Adventure takes a drastic turn and instead their Great 'Ball of Choose' told to be Never wrong seeks its chosen worthy Hunter from a world outside the bound spell tying all Ten realms together in aim to get rightful worthy possessors for the powerful Regems.
Many secrets, lies and betrayals hide behind the truth to the beginning of the first war.
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