NotoriousFRB's Reading List
3 stories
The Big Sleep (Duology) by meaghankgray
meaghankgray
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For the second time in thirty years, the entire world has fallen asleep... Thirty years after the Greymen caused the decimation of her people, high school drop out Rain Collins spends her days learning to pickpocket and hold her booze. Yet she longs for the freedom and adventure of the Dreamwalkers of the past. When the Greymen return and send her world into a second Big Sleep, Rain discovers her own innate powers and finds the epic adventure she has always sought. But she soon learns that the dangers of the dream world are far greater than she ever expected. Hunted by a particularly fearsome Greyman, Rain must put herself at constant risk to keep her friends and family safe from the nightmares. While she rages against the invaders, she searches for the nefarious truth behind their return. Driven by the true thirst for freedom, she will stop at nothing to drive the Greymen from her planet forever.
Arcadia's Ignoble Knight: The Sorceress of Ashtown by BrandonVarnell
BrandonVarnell
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Arcadia's Knight Academy is the premier school for young men hoping to become a Sorceress's Knight. Only nobles, people with power and prestige, are allowed within these hallowed grounds-which explains why Caspian Ignis del Sol is hated by everyone. He's not a noble, or of even slightly noble lineage. He's a peasant. Caspian is tasked with delivering a letter to a Sorceress, but he soon finds himself in over his head, when the Sorceress in question is attacked by an elven assassin. Now he's become the temporary Knight for a Sorceress nicknamed The Succubus, and he must protect her from more assassination attempts. However, Caspian is beginning to suspect the Sorceress might be more dangerous than the assassin. Complete!
[sic] by ScottKelly
ScottKelly
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Six teens are devoted to a game with one rule: If a player gets tagged, they must change their life within the next fifteen minutes. The better the player, the bigger the change. One might give their car away, or punch the school bully. Another might change identities or sacrifice their virginity. Anything to keep evolving, to avoid fitting into a label or caring about the junk they own. But their quest for enlightenment has taken a rotten final turn - one of the players has murdered the game's creator, the teen prophet (cult leader?) David Bloom. Our narrator is being framed for the crime; can he clear his name and discover which of his lifelong friends is the murderer before he takes the fall? [sic] is a gritty teen murder mystery that delves into the psychology of enlightenment among the criminally dysfunctional.