mystxt's Reading List
3 stories
Mad As A Hatter (Completed 2015) [WATTY AWARD WINNER *Featured Story*] by 3pointt14
3pointt14
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    Parts 40
Madness can only be written in blood. //#1 in Horror, #1 in Action, #34 in Humour and WATTY AWARD WINNER: One of the Most Addictive Stories of 2014 and Featured Story//A Horror Comedy by 8tracks// You can't spell 'manslaughter' without 'laughter'. An adventure in which she takes great pleasure in seeing a whole lot of blood. CAUTION: Contains sick humour and terrifying insanity. Thus, no lighthearted readers allowed. // Are you ready? Because "some say to survive, you have to be Mad As A Hatter." Cover by @xHeyItsAnnax amazing trailer by @carpe-di3m
100 Days In The Anime World by Grimoirelle
Grimoirelle
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    Parts 122
A girl named Algaia have always fascinated the world of Anime. One day, she met the God Of Dreams named Morpheus, and granted her wish to live in different Anime worlds. But the story has a twist, she will only live there for 100 days. She will lose both her life in the real world and in her dream world if she fails to find someone to love before the last day. Algaia is unaware of her power in this world, the power of her charm and beauty. In every world she enters, she will capture the hearts of every guy that she meets. Read the story of Algaia, the girl who traveled in different worlds in a hundred days. A comedy, romance, adventure, fantasy, mystery and slice of drama themed story for Anime lovers :) ©To the owners of the animes in this story. Concepts & idea of this story is all mine alone. Please do not make use of my original characters without permission and/or copy this story. Thank you. THIS IS THE ORIGINAL 100DAYSINTHEANIMEWORLD. PLEASE DON'T STEAL MY IDEA/CONCEPT. RESPECT. Anyone proven to have stolen this story's plot will be reported immediately. I hope you understand.
[sic] by ScottKelly
ScottKelly
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    Parts 35
Six teens are devoted to a game with one rule: If a player gets tagged, they must change their life within the next fifteen minutes. The better the player, the bigger the change. One might give their car away, or punch the school bully. Another might change identities or sacrifice their virginity. Anything to keep evolving, to avoid fitting into a label or caring about the junk they own. But their quest for enlightenment has taken a rotten final turn - one of the players has murdered the game's creator, the teen prophet (cult leader?) David Bloom. Our narrator is being framed for the crime; can he clear his name and discover which of his lifelong friends is the murderer before he takes the fall? [sic] is a gritty teen murder mystery that delves into the psychology of enlightenment among the criminally dysfunctional.