RenegadeAuthor
- Reads 314
- Votes 23
- Parts 11
Sand is dry. Coarse. It has no purpose. No use.
You can't eat it, you can't drink it, and it will burn your skin. Things hide in it. Things that want to kill you.
Every grain is your adversary as much as the hard-bitten marauder who would murder you for a sip of water. A marauder is predictable. The sands are not.
They are a constant companion. Follow a trail and the sand will lead. Lose a trail and the sand will follow. Never underestimate the power of the sands. They hurl at you storms that weather metal in a second as would a lifetime of use. They swallow caravan treks whole. They mock without mercy when your last drop of water is had, and they bake your corpse when you die.
--- Viola Dustspirit, Lorekeeper
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Newman has a dark past. In a barren wasteland where enemies are readily in stock, he is a man of selfish desire and greed. He is deceitful, a thief, a liar, a murderer. He is without remorse and compassion.
And he has stolen priceless information from one of the most powerful factions around.
With slavers, merchants and old enemies hot on his tail, he must flee into a nightmarish desert, he must confront his past, and he must learn to trust the select few that see the goodness within him.