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6 stories
[sic] by ScottKelly
ScottKelly
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Six teens are devoted to a game with one rule: If a player gets tagged, they must change their life within the next fifteen minutes. The better the player, the bigger the change. One might give their car away, or punch the school bully. Another might change identities or sacrifice their virginity. Anything to keep evolving, to avoid fitting into a label or caring about the junk they own. But their quest for enlightenment has taken a rotten final turn - one of the players has murdered the game's creator, the teen prophet (cult leader?) David Bloom. Our narrator is being framed for the crime; can he clear his name and discover which of his lifelong friends is the murderer before he takes the fall? [sic] is a gritty teen murder mystery that delves into the psychology of enlightenment among the criminally dysfunctional.
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Dracula (1897) by BramStoker
BramStoker
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Famous for introducing the character of the vampire Count Dracula, "Dracula" tells the story of Dracula's attempt to move from Transylvania to England, and the battle between Dracula and a small group of men and women led by Professor Abraham Van Helsing.
Little Women (1880) by LouisaMayAlcott
LouisaMayAlcott
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"Little Women" follows the lives of four sisters – Meg, Jo, Beth, and Amy March – and is loosely based on the author's childhood experiences with her three sisters.
Pride and Prejudice (1813) by JaneAusten
JaneAusten
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The story follows the main character Elizabeth Bennet as she deals with issues of manners, upbringing, morality, education, and marriage in the society of the landed gentry of early 19th-century England. Elizabeth is the second of five daughters of a country gentleman living near the fictional town of Meryton in Hertfordshire, near London.
Through the Looking-Glass, and What Alice Found There (1871) by LewisCarroll
LewisCarroll
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"Through the Looking-Glass, and What Alice Found There" is the sequel to Alice's Adventures in Wonderland. The themes and settings of Through the Looking-Glass make it a kind of mirror image of Wonderland: the first book begins outdoors, in the warm month of May (4 May), uses frequent changes in size as a plot device, and draws on the imagery of playing cards; the second opens indoors on a snowy, wintry night exactly six months later, on 4 November (the day before Guy Fawkes Night), uses frequent changes in time and spatial directions as a plot device, and draws on the imagery of chess.
Alice's Adventures in Wonderland (1865) by LewisCarroll
LewisCarroll
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"Alice's Adventures in Wonderland" tells of a girl named Alice who falls down a rabbit hole into a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as children.