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Little Brother by CoryDoctorow
CoryDoctorow
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NEW YORK TIMES BESTSELLER -- Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems. But his whole world changes when he and his friends find themselves caught in the aftermath of a major terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his crew are apprehended by the Department of Homeland Security and whisked away to a secret prison where they’re mercilessly interrogated for days. When the DHS finally releases them, Marcus discovers that his city has become a police state where every citizen is treated like a potential terrorist. He knows that no one will believe his story, which leaves him only one option: to take down the DHS himself.
The Bad Boy, Cupid & Me by Slim_Shady
Slim_Shady
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Reece smirked, "Trust me Chloe, the good girl always falls for the bad boy." Chloe Armel is a good girl. She never gets in trouble, gets excellent grades and is loved by everyone. Enter Reece. Wild, badass and has an ego that honestly couldn't get any bigger. He gets into fights, breaks every single rule and couldn't care less about the consequences that come with it. When Chloe's parents leave to treat sick children in Cambodia for two weeks, she is forced to stay at her neighbour's house. Her neighbour has a son, and it's Reece Carter. Sneaking out. Parties. Drinks. Hash Brownies. Flirting. Breaking the law...and road trips. Add a few shots of Cupid's arrows and what have we got? No clue. All we know is, it'll be unforgettable.
[sic] by ScottKelly
ScottKelly
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    Parts 35
Six teens are devoted to a game with one rule: If a player gets tagged, they must change their life within the next fifteen minutes. The better the player, the bigger the change. One might give their car away, or punch the school bully. Another might change identities or sacrifice their virginity. Anything to keep evolving, to avoid fitting into a label or caring about the junk they own. But their quest for enlightenment has taken a rotten final turn - one of the players has murdered the game's creator, the teen prophet (cult leader?) David Bloom. Our narrator is being framed for the crime; can he clear his name and discover which of his lifelong friends is the murderer before he takes the fall? [sic] is a gritty teen murder mystery that delves into the psychology of enlightenment among the criminally dysfunctional.