Mooogey
In a Tokyo where reality had been rewritten into death games, survival is no longer a matter of chance but it's the only rule. Every card flipped is a trial: Spades demanded strength, Hearts tore at trust, Clubs fractured cooperation, and Diamonds twisted logic into weapons.
Naoya Mikage was built for systems. A semi-pro gamer turned streamer, he lived by cooldowns, risk tables, and meta-strats. Strategy was instinct. Trust was optional. And carrying solo was always safer than relying on a team that could drag him down. To him, life was a series of games waiting to be optimised.
But the Borderland wasn't a simulation. There were no respawns, no viewers to entertain, no reset button when allies die. The games strip players down past logic, and every victory costs a piece of yourself forcing them to face the one mechanic Naoya never mastered: connection.
As the lines between strategy and humanity blur, his solo-carry mindset begins to crack. He's always been Player One. But in a world where the wrong choice kills and isolation is a death sentence, will Naoya keep fighting alone or finally find someone worth calling his Player Two?
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Alice in Borderland is owned by Haro Aso