Celticknight Geschichten

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celticknight

4 Geschichten

  • Voracious von CelticKnight
    CelticKnight
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      GELESEN 102
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      Teile 2
    The World of Kelto Prime. A frontier Colony for the Auroran Coalition, mankinds ruling government. Aside from having the perfect atmosphere for human habitation it has little to recomend it. Kelto Prime Orbits the Twin Stars Indro and Thetal. Most times of the day it's sweltering hot, the sky above filled with thick clouds which do little to swoften the harsh rays of light streaming from the twin stars, too hot to condense into rain until the winter months. However, something lurks beyond the edges of this fledgling colony. Something dangerous and far more intelligent than any native lifeform the human pioneers have ever encountered before. And the danger, is closing in for the kill.
  • Heir to the Elements 3: Salvation von CelticKnight
    CelticKnight
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      GELESEN 3,088
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      Teile 16
  • Heir to the Elements: Awakening von CelticKnight
    CelticKnight
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      GELESEN 49
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      Teile 4
    Some stories deserve to be told. Others deserve to be told well. Eons ago the Earth was home to a race of beings known as Elementals. Capable of harnessing the elements of the natural world with a wave of their hands, the Elementals were the undoubted masters of their world, until a cataclysmic schism with a group of outcast Elementals known as the Malus brought their ancient civilisation crashing down. In a last desperate attempt, the greatest minds of the Elementals decided to make one last attempt to preserve their people, by sealing a number of the most talented youths still alive in their dwindling communities. Millions of years later, these last few Elementals, the Heirs to the Elements emerge from their Stasis Pods one by one and emerge into a new, alien world. And that world is about to be shaken to its core.
  • Heir To The Elements 2: The fall of Sar City von CelticKnight
    CelticKnight
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      GELESEN 14,942
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      Teile 33
    Sar city lies bewildered. Their super hero esque protectors known as the Heirs was defeated by a man who escaped from the Sar mental Asylum mere hours before. The man, known only as Skull has struck fear into everyone in the city, even the Heirs. Skull dissappeared shortly after, with the two spectral figures that aided him in his robbery of the Sar city bank. Since then the Heirs have retreated back to lick their wounds. In response to this the city has been in an uproar. No one goes out at night except for criminals and all kinds of looters while Agency soldiers in black vans drag suspected looters away in broad daylight. It didn't take much from here to turn the whole city into a warzone. Now gangs prowl the streets looting and assaulting everything in their path, every night the police set up checkpoints to try and protect the more heavily populated areas of Sar city but even so many innocents have already died. Meanwhile, the worlds first true supervillain, Conduct sits back and basks in the chaos, knowing full well that his time to strike is coming.