ChesterTheCheese
Inspired by the deadly, psychological game worlds of Alice in Borderland
The world went white for three seconds. When the light faded, the city was gone.
Elias, the analyst. Maya, the athlete. Ben, the empath. They went from planning their pizza order to standing in a version of their hometown-a decaying, dust-covered mirror called The Shell-where every other human had vanished.
Now, their lives are measured in playing cards and a merciless Visa Timer displayed on a sleek black phone. Every seven days, they must win a game, or a laser from the sky will execute them.
Survival depends on mastering the rules of the suit:
\♠️ (Physicality): Brutal tests of speed and endurance that push the body past its breaking point.
\♦️ (Intellect): Twisted logical puzzles designed to make the mind contradict itself.
\♣️ (Balance): Complex teamwork challenges that demand perfect synchronicity.
\♥️ (Psychology): Visceral tests of trust and manipulation, where the only way to win is often to betray the person standing next to you.
As they climb the ranks and face the escalating horror of the Face Cards-the cunning Queen of Diamonds and the terrifying, city-wide pursuit of the King of Spades-the group will learn that the true game isn't just about winning.
It's about making the Zero-Sum Choice: how much of your humanity are you willing to sacrifice to survive one more week?
Welcome to Zero-Sum City. Draw your card. Start the timer.