Fairy-clemente Stories

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2 Stories

  • Do Not Reply by Fairy-Clemente
    Fairy-Clemente
    • WpView
      Reads 118
    • WpPart
      Parts 10
    An anonymous invite. A hidden camera. A deadly game.When sixteen-year-old Nova Reed is added to a mysterious school group chat called 'The Playground', she thinks it's just a stupid internet prank. But when the anonymous admin sends a live video feed from inside her own bedroom closet, her quiet life shatters. Forced to play a twisted game of high-stakes blackmail to protect her best friend, Nova must unleash her own fierce inner fire to unmask the stalker.Rule #1: Do not tell an adult. Rule #2: Do not reply... unless you want to pay the price.
  • Cabin 13 by Fairy-Clemente
    Fairy-Clemente
    • WpView
      Reads 50
    • WpPart
      Parts 7
    "Twelve cabins on the map. One that shouldn't exist. And a voice inside that knows your deepest secrets."Camp Blackwood was supposed to be a fresh start for eighteen-year-old Sage Wilde. As a camp counselor, she knew the campgrounds like the back of her hand. Twelve cabins. Safe trails. A perfect summer.But when a thick midnight fog rolls over the forest, Sage and her best friend, Finn Cross, stumble upon a hidden door tucked deep into the thorns. A crooked, wooden structure that isn't on any map: Cabin 13.Inside the dead silent cabin, a beautiful melody hums through the rusted screen door, followed by a voice that sounds exactly like Sage's mother, begging her to come inside. But when Finn's flashlight reveals giant, gouged monster claw marks in the mud instead of human footprints, they realize a terrifying truth-whatever is hiding inside Cabin 13 is not human. It is a shape-shifting nightmare that hunts by mimicking the people you trust most.With a creepy caretaker watching their every move and campers starting to vanish into the woods one by one, Sage and Finn must solve the dark history of the camp before the forest swallows them whole.Because at Camp Blackwood, the rules are simple: 1.never wander into the fog after midnight 2.Never answer when the wood call your name 3.And whatever you do....DO NOT OPEN THE THIRTEENTH DOOR.