justhashina
When Spoke finds a suspiciously old treasure map in a forgotten chest, he immediately drags Mapicc into another one of his terrible ideas.
What starts as a simple trip turns into a few days of getting lost, arguing over directions, finding strange places, and laughing over things that probably shouldn't be funny.
It's not a very important adventure.
There are no world-ending stakes, no grand quests, and the treasure itself might not even be worth it.
But sometimes the smallest adventures end up meaning the most.