Tabletopgames Stories

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7 Stories

  • A Children's Game of Mayhem.|| D&D by SkittlEALT2
    SkittlEALT2
    • WpView
      Reads 19
    • WpPart
      Parts 3
    A small group of average teenagers play a well known table-top game, all seems fine until their game takes a turn for the worst. Only the GM knows what trouble they will get into.
  • Call of Cthulhu by HoneyCombsweetheart
    HoneyCombsweetheart
    • WpView
      Reads 123
    • WpPart
      Parts 4
    Follow the story of aristocrat Alice Edwards and her party of fellow hunters in 1920's London. An upper middle class lifestyle has made Alice a closeted snob yet she makes great attempts to ignore these prejudices. Being from a highly educated society, history is an extreme passion. Her love of books, legacies and scriptures of times that have come to pass led to great admiration of the famous hunter, Gherman, thus encouraging the life of a hunter. Although gritty and dark, Alice Edwards puts an educational spin on the horrific virus that infects the grand city of London (and the rest). This outlook has made the task of trivializing the disease much easier and therefore she cannot allow her fear or anger to take control ("anger makes you stupid, and stupid gets you killed") most of the time anyway. Her unwillingness to connect with others (due to her "from birth" emotional separation from her parents) has been incredibly handy in her harsh killings. Even though Alice has a masters in History from the Queen Mary University, she would never change her occupation from hunting which confuses many who discover her personal life. Alice does not care. Handling weapons has never been an issue: her societal status has the particular advantage of learning about these weapons. And riding. Her loyal horse, Traveller (named after Traveller who was Confederate General Robert E. Lee's most famous horse during the American Civil War)has been in Alice's life some years and is possibly the only living being that she has a bond with so far. Other than her estranged brother- Christopher who regrettable resents Alice. This story is based on mine and my party's experience with a fun horror table top game based on the D20 system. I hope you enjoy :D
  • The Tabletop Anthology of Adventures and Stories by OURSHYAUTHOR
    OURSHYAUTHOR
    • WpView
      Reads 25
    • WpPart
      Parts 1
    This is an anthology of stories based on the many sessions of Dungeons & Dragons or the other tabletop games I've played. The stories portrayed will start and end depending on the duration of the tabletop RPG campaigns, due to this, some stories may span multiple chapters while others will stay relegated to a single chapter indefinitely. I hope you enjoy the multiple stories that will be portrayed and I hope that these stories will inspire you to go on your own adventures.
  • the d&d ladiesss by space-ace-stuff
    space-ace-stuff
    • WpView
      Reads 12
    • WpPart
      Parts 3
    explanations and summaries of all of my chaotic ladies
  • Phil'eah's Journal by ZeydaEli
    ZeydaEli
    • WpView
      Reads 10
    • WpPart
      Parts 1
    Phil'eah is my lightfoot halfling wizard in Dungeons & Dragons. These are journal entries that she has written starting with a strange dream and an ever stranger groups of people. I hope you all enjoy this bit of fictional writing! I will be posting these the weekend after each time we play a session so they won't be a weekly update but I hope you stay to see what crazy things happen!
  • The adventure turns by JuliusPlayz2010
    JuliusPlayz2010
    • WpView
      Reads 22
    • WpPart
      Parts 1
  • The Gogglefell Games by KaiddanceAndOwliecat
    KaiddanceAndOwliecat
    • WpView
      Reads 2,265
    • WpPart
      Parts 23
    Each year across Nir, nations encompassing every race celebrate unity, athleticism, and wisdom. From the trollan jungles of Taniros to the shining elven city of Luminaria, two champions emerge to represent their people. The victors walk away with riches and fame. Honor is optional. No two arenas are the same, and only the strongest survive. Traps, monsters, and puzzles await, fraught with danger and a command to protect the team talisman. ... A young rogue from Nir's northernmost region, Ives only has one goal: win the Games. He's trained his entire life for this, and dreams of being the first player of human descent to win the games since Tallon Colbert's legendary victory several years prior. His motivations or no one else's business The problem? He's partnered with Sera Phenos, a seasoned monk from the native community of a far-off archipelago. Last year, Ives cost her a spot in the games, and Sera is in no mood to forgive her partner. He is reckless and a liability; a disastrous quality in a champion competing in challenges far above his league. The pair lands themselves in trouble before the games even start, making working together nearly impossible. Unfortunately, any hope to win means they must set aside their differences and cooperate, a feat that's easier said than done. After all, only one team can win. *** ©️ Kristi Elliot and S. G. Gardner. A Standalone novella and spinoff of A Mischievous Tale of Magical Mayhem. Cover by @Kaiddance via Canva Pro