DrooliaSnott
Three troubled teens meet at a young adult's mental health ward in West Virginia and discover that some of their personal demons are actually real.
Huck is an uneducated troublemaker with a big destiny, from a small town full of even smaller minds. Maple is the tomboy adopted daughter of big city parents who can't understand her inexplicable ability to vanish from any locked room. Bill is the neglected son of a rich Connecticut family too preoccupied to address any of his increasingly violent abuses. When all three form a friendship at the Sentier House for Gifted Recovering Children, they quickly realize that the Valley around the House is very much alive, and it is watching them. The residents of Sentier soon have another problem... Their personal demons are developing independent powers; some to their benefit, while others are to their dire detriment. Something really isn't right about the boarding house or it's head, the skeletal Miz Arcene. Nothing is as it seems as, one by one, patients begin to vanish, and unnatural bad weather keeps anyone else from escaping into the savage woods which encircle the Valley.
In the forest beyond the boarding house lurks a pale, long-limbed beast. The Raig is the Lord of Ghosts, born in the heart of the woods. He thirsts for the power the Valley chooses once in a generation to gift a single, special individual. The Prince of the Mountains possesses magic whose power can control the spirits of the Valley. But, where has the Prince gone? With the unchecked Raig running rampant in the woods surrounding Sentier, danger approaches from all sides and no human is safe in this Appalachian Gothic YA full of spirits, romance, and magical realism. Haint Valley Mysteries takes an affectionate look at Appalachian regionalism, adolescence, superstition, mental illness, self discovery, and the concept that true power can never be taken by force, it can only be given freely.