keanken
It all started as a simple field trip, a day filled with laughter, curiosity, and the comfort of friendship, Yana, together with her best friend Hazel, believed it was just another class adventure, moving from park, to aquaplanet, to museum, and finally, to their last destination, the place called "The Program." Everything seemed ordinary, yet, behind every smile, and every glance, something felt strange, something hidden, something calculated. Their professor's quiet grin, his constant calls, and the precision of their schedule, all hinted that this trip was never what it seemed.
When they arrived, the place was perfect, too perfect, with spotless halls, organized rooms, and televisions that seemed to watch them in silence, every step echoing with an invisible tension. That night passed peacefully, but the next morning, the TV flickered on, and a calm voice announced, "A game will now commence."
Confusion spread, fear took over, and logic began to break, the students were ordered to wear collars, devices that would explode if they refused to follow the rules, the screen laughed as it said, "Fifteen games, only the smartest will survive."
Now, Yana and Hazel must rely on their minds, their instincts, and their ability to see through deception, because in this place, survival is not about strength, or courage, but about reason, calculation, and the power to think beyond fear.
"No Way Down"