ka_i133
𝐄𝐆𝐎𝐅𝐀𝐋𝐋 is not a game you download.
It is a game that appears when you are most alone.
After a quiet, devastating rejection fractures his sense of self, Felix returns home to find a game he does not remember downloading- already open, already warm, already familiar. Its characters are beautiful. Human. Comforting. They speak in the language of longing, devotion, and quiet pain. They make you feel 𝐮𝐧𝐝𝐞𝐫𝐬𝐭𝐨𝐨𝐝 in a way no one else ever has.
Inside Egofall, love is obsessive, innocence is performative, protection is suffocating, and truth cuts deeper than lies. The characters 𝐰𝐚𝐭𝐜𝐡. They remember things he never told them. Their faces drift just far enough from reality to make his stomach twist, their kindness threaded with something sharp and hungry.
As Felix sinks deeper into Egofall, the line between escape and consumption dissolves. The game begins to reshape itself around his fears, his desire to be seen, and the one truth he cannot outrun: 𝐁𝐞𝐢𝐧𝐠 𝐬𝐞𝐞𝐧 𝐝𝐨𝐞𝐬 𝐧𝐨𝐭 𝐚𝐥𝐰𝐚𝐲𝐬 𝐦𝐞𝐚𝐧 𝐛𝐞𝐢𝐧𝐠 𝐬𝐚𝐯𝐞𝐝.
Egofall is a sorry about identity, abandonment, and the unbearable intimacy of being understood by something that should not exist-
And loving it anyway.
Egofall does not swallow you whole.
It stays close.
It learns how you breathe.