The Kinfire Tree (Lore of Arcana II)
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  • Time 1h 1m
  • Reads 66
  • Votes 1
  • Parts 1
  • Time 1h 1m
Ongoing, First published Nov 22, 2013
Mature
We return to Valaris, Land of Skies, where the war of eternal darkness is about to commence. 

Hidden from humankind on Valaris are fourteen sacred Valleur sites, each built upon a node of power. Vannis of the Valleur advocates unveiling the sites to restore balance to the earth, balance he claims will aid them in the fight against Margus.

The Darak Or has other ideas, and unleashes his soltakin…

In the north Averroes discovers her true past and together she and Kylan run the gauntlet of the Maze. Nearby Kisha, Mordan, Cristi and Samson prepare the clans of old for the darkness about to befall them. In the south Vannis, Rayne and Saska continue the unveiling process, begun with the Square Pyramid and the Obelisk, at the ruins of the White Palace, along with the charismatic little Falcon, Phet.

Taranis and the Guardians delve arcane ritual in the Dome in an attempt to find the answers to the ending of soltakin…and wonder when the dara-witch Infinity will bring her Darkling Horde into the mix.

Meanwhile McSee, unmasked as traitor, meets the crazy Lanto and together they hatch a bold plan, one they set into action during an epic summer storm, one involving a pirate and ancient loot.

Rayne confers with the Mantle and begins the internal battle that will change all. It began for him on Ardosia when he touched Vannis only to release blue sparks between them.

The ruling house is almost extinct. How, therefore, does a Valla recognise the blood for the future? By the blue flame of trebac. Kinfire. The legendary Vannis is kin to him, but there is more in store for Rayne than the reality of this profound kinship. The kinfire tree is larger with branches hidden in its foliage, a condition Rayne suspects, a greater truth he must reveal…

Is reincarnation possible? Who will Rayne become when that question is finally answered? Will an answer aid against the approaching darkness?
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Discordant Note: Crescendo | TBATE

134 parts Ongoing

(Part 2/3 of Discordant Note) (Part 1: Discordant Note | TBATE) Toren Daen entered the Central Cathedral feeling hope, ready to challenge the High Vicar and prove his soul. He left it broken, his wings sundered and torn. But Toren has a spark; an ember of fire left in his heart that the people around him strive to rekindle. And if Fate is kind, he may just rise from this defeat like the ghostly phoenix bound to his soul. Toren knows he can help the world he has found himself in. Now, the only task is to flap the butterfly's wings-because Toren hopes to change the outcome of the Dicathian war. But it will not be so simple. The Scythes loom about him like the blades of executioners, always watching and waiting. The twisted politics of Alacrya have sunk their claws deep into Toren's soul, and though he may set foot on another continent with the hopes of giving the Dicathians a chance, those he cares for will always chain his heart. Arthur Leywin, twin Anchor for the Legacy, will not bend to the change Toren heralds so easily. Seris Vritra has plans of her own for Toren as they enter the war in Darv, and there is no telling if his desires fit anywhere within her schemes. The Hearth looms as a beacon of hope: if Toren lives long enough to make it there. And behind it all, two gods play a game of chess: and they both have a question on their minds as the war of lessers reaches a crescendo. How many times can a phoenix die before it will no longer rise from the ashes? (Updates Tuesdays/Saturdays) (Cover art commissioned by @_aphora_)