Game Over
  • Reads 11
  • Votes 3
  • Parts 1
  • Time <5 mins
  • Reads 11
  • Votes 3
  • Parts 1
  • Time <5 mins
Ongoing, First published Nov 24, 2013
Mature
5, 4, 3, 2, 1, 0          5 years is all they get. Renumeration for their sins and a single chance at freedom. 4 rules, no one leaves; no one is to know the truth; no one breaks the rules; and all who break the rules lose. 3 lives to use as they wish, best they not waste them, there are no extra lives in this Game. 2 goals: outlast the others, and win. 1 winner is allowed, no more and no less. And absolutely 0 retries.                                                      The year is 8662, and the human species have worked in peace with the Spirals for a more habitable Universe. Once they fled to another dimension in hopes of a newer and more safe lifetime, the Spirals took Earth as their own, creating a prison for those who have wronged the world in the most cruel of ways, being too unstable for ordinary confinement. Rather then be held behind bars that would most likely do nothing, these criminals have been given a second chance at life, but at a price. Only one leaves. This law is created to limit the number of failures that emerge and decrease the likely chance that they regain their lost memories and return to their dangerous and unstable mind set. Erased memories and a new start, these people have their own society so they may create a new future for themselves and prove their worthiness to be with the rest of the population. Who will be victorious in this unknowing battle for life? And who will perish?
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The Virus Within: The Unranked (Book 4) cover

The Virus Within: The Unranked (Book 4)

50 parts Complete

Season 4 of The Virus Within Trinity is familiar with zombies, being one herself, but when strange zombies start appearing, she realizes that the world she knew might be changing yet again. When a dangerous set of scientific notes are discovered, Trinity and her friends don't realize anything is wrong until a frantic radio call comes in. Unaware of the notes, they race to the south and struggle to determine where the strange zombies came from. The zombies are unlike any ranks previously seen, and they aren't as predictable. Some have new tricks hidden up sleeves, forcing any Stronghold they encounter to quickly adapt to the new challenge or risk being overrun. Secrets never remain hidden, and zombie apocalypses never make life easy.