Systems in Chaos: Dissention
The year is 2543 and humanity has expanded their civilization to several solar systems. And for many centuries humanity has lived in peace - until the fracture. Humanity fractured into three powerful factions. The Zeuti Guardians, the United Alliance and the Hadi Empire. They were all once part of the United Alliance, but as the unique, evolutionary, powers of a new breed of warrior, the "Zeuti", the fracture came. The Zeuti Guardians were the second faction to arise, breaking away from the authority of the UA, the Zeuti became a peacekeeping organisation and had sole authority over all biofeed capable humans. Biofeed, the essence of the Zeuti warrior.
The UA and the Guardians have worked as a union beside one another to keep the peace within the borders of Human Civilization, but peace was not enough for a segmented group of Zeuti. These power hungry fighters decided it was time for a change. Breaking an entire solar system away from the grasp of the United Alliance, the Hadi Empire was born.
These dark biofeed soldiers became secluded for many centuries, but in the year 2543 they returned with the full might of their military. Their invasion has began and the devastation is unparalleled. The United Alliance is on their own as the Zeuti Guardians refuse to help. However, a handful of Zeuti Guardians have gone rogue and decided to aid the last surviving planet in the Alpha Centauri System, they are led by Teran Artosis. They will do all they can to help. But nothing is as simple as that, and the situation back home is stirred up by the Teran's old mentor, Galvin El'Finn. Vladimir Struganov is the last great Commander the United Alliance has at its disposal on the planet of Kalorin and he plans on bringing Hell to the Hadi Empire for invading his planet.
A young woman must compete in a deadly televised competition, Grimm Games, to ensure her twin sister survives.
Season 1 of Grimm Games
*****
When twenty-year-old social activist Kam Wendall discovers her name among the contestants of the deadly television competition Grimm Games, she's stunned to realize her estranged twin sister, Millie, has stolen her identity to compete.
Determined to save her sister, Kam enters the contest. At a secret and isolated location, they compete against others through nightmarish sets, perilous escape rooms, and sinister puzzles, and must outsmart the sadistic Grimm entities stalking them.
Amidst the twisted challenges, can Kam and Millie rebuild their fractured trust all while evading the diabolical forces at play? And would even that be enough to help them survive the Grimm Games and emerge victorious?
***
"Oh, I understand." I didn't blink as I spoke. "But the only way I'm ever stepping foot inside your set is if you force me."
"Our contestants are volunteers," Ms. Holle went on. "We've always run the games that way and forever will. We're not accustomed to forcing anyone to partake, and that opportunity will be extended to you too."