Flash and Cape

Flash and Cape

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WpMetadataReadMatureOngoing36m
WpMetadataNoticeLast published Thu, Jul 6, 2017
16 year old Zach Müller and his six friends live in the Wisconsin suburbs living an average life. When Zach's grandfather dies he leaves behind a note to his family to destroy an old set of nazi technology that his family has been hiding for years. Thinking its broken Zach secretly invites his friends to check it out before it is destroyed. One of his friends tinkers with it and accidentally activates it which sends them through space and time thus putting them in another world. One question always appeals to them. Will they ever come back.
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Enter a strange and amazing new world you've never seen before, but you most likely already live inside. Follow Theodore, a lonely kid who has to Travel through the 7 Layers of Space in order to find a brick and probably save the universe. Unfortunately he has no idea what he's doing or how to do it. While on this adventure, among other things he: hangs out with some Old Timey Automatons, a Magician Detective, several sock puppets (while temporarily becoming one himself), has a deep conversation with a dragon who exists outside of time, has a wild ride on the back of a giant rescue dog, rides a bug rollercoaster with Amelia Earhart's long-lost daughter, and has a root beer with a monkey who is also a ghost. It's YA Fantasy that dips its wonky toe in tones found in books and spaces like Neil Gaiman's Coraline and the film Spirited Away, with a zesty dose of The Hitchhiker's Guide thrown in for good measure. And it is, I hope, at its base and in its bones, a good and meaningful adventure story. It is about saving the day, but it also about learning to accept ourselves for who we are, and finding our family as we go.

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