A group of friends are all placed in a secret location merely known as "The Manor". None of them can remember who they are, or who each other are, but they know that the only way to find out is to follow the instruction of a mysterious voice that plays from the mechanical collars that are stuck on their necks. This voice has dubbed themself "The Memory" and seems hell-bent on finding new ways to torture their subjects. The gang must band together and fight their way through puzzles, traps, and even killers that lay among them. Only when the identity of "The Memory" is revealed. It combines horror and mystery, with strategy and puzzles.
When Jane Madarang's neighbor Natalie kills herself and leaves behind cryptic instructions, it's up to Jane and her classmates to unearth deadly secrets.
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Natalie Driscoll is dead.
She threw herself out a window and left her neighbor Jane to unravel their town's darkest secrets. Following Natalie's instructions leads Jane to three other high school students who all have something to hide. The four of them must carry out Natalie's final errand while solving the mysteries written in her diary. But the secrets they unearth may be far more dangerous than what they ever imagined.
Content and/or trigger warning: This story contains scenes of suicide, violence and murder that may be triggering for some readers.
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