Darkest of Heresies
  • Reads 32
  • Votes 1
  • Parts 4
  • Time 46m
  • Reads 32
  • Votes 1
  • Parts 4
  • Time 46m
Ongoing, First published Apr 11, 2017
Mature
This story is a retelling of a crazy, and amazingly fun game of Dark Heresy (a Warhammer 40,000 Roleplaying game), it's a little different from the other things I've posted here but I assure you it is no less etertaining!
Gather round, I have a story of a ragtag bunch of... Well I guess you could call them heroes. In the grim darkness of the far future this unruly band are all that stands between a sector and a plot of the darkest, most foul heresy.
Just remember, no one is above suspicion, no one is above the law, and everything, everything is heresy.
All Rights Reserved
Sign up to add Darkest of Heresies to your library and receive updates
or
Content Guidelines
You may also like
The Mordian Campaigns by JkSully24
14 parts Ongoing Mature
In the grim darkness of the 41st millennium, where the galaxy burns in constant warfare, the forces of the Astra Militarum and the Space Marines stand as humanity's shield against the horrors that threaten to engulf the Imperium. Among the most disciplined and fearless legions of the Guard are the Mordian Iron Guard-known for their unflinching resolve and iron discipline. Leading the charge in this campaign is an Iron Guard Officer, a hardened veteran of countless battles, who must marshal his troops against the insidious forces of Chaos. Assigned to fight alongside them is a single squad of Salamanders Space Marines, the fiery sons of Vulkan, whose resilience and compassion for humanity stand in stark contrast to the stoic and rigid Mordians. As they battle through war-torn worlds and decimated strongholds, the uneasy alliance must find common ground to defeat their relentless enemy. Their journey will take them across varied theaters of war, from scorched desert planets to the decaying ruins of once-thriving Hive Cities. With Chaos warbands, Traitor Marines, and daemonic forces pressing in on all sides, the Mordian Iron Guard and the Salamanders must forge a united front or face total annihilation. As battles rage and alliances are tested, the line between duty, survival, and sacrifice will blur-challenging both soldier and Space Marine alike to redefine what it means to serve the Emperor in the darkest of times. Will this unlikely brotherhood survive the fires of war, or will the forces of Chaos tear them asunder? Disclaimer: I am not affiliated with the Warhammer 40k franchise. I am purely writing this story as a fanfiction for fun and do not intend to make a profit from this work.
Lost In Time by wolf_16
50 parts Complete Mature
This story is for 17+ only ! contains - demons and angels - magic - alcoholic drinks -epic battles This is a book about Gatekeepers, TimeKeepers, Angels, demons, elf's and robots- etc... TimeKeepers - over 1,000 years old, only 10 left in the species. They have wings, and are very tall. The leader or is Seishin. Seishin is the oldest character in the universe. They have different special powers. They usually keep to themselves and never seen outside of their world. Gatekeepers- 500 years old, there are many in this species. They do not have wings, they are medium height and their species is controlled by the council. They are special powers are magic, they are usually outgoing and friendly. Angels- 100 years old, half of the population are angels. They have angel wings and are short. They are controlled by the council. They have magic swords or bows. Usually they think they are perfect and better than everyone else. Demons- 300 years old, not many of the population are demons. They have no wings and they are controlled by the council. They have real weapons that they control. They are usually rude and selfish. They like to keep to themselves. Elf- 700 year old, very few are elves. They have no wings but they have mechanical wings. They are usually short and controlled by the council. They have different weapons to protect themselves. They are very smart and can think very quickly. They usually keep to themselves, it is very rare to see them outside of their world. Robot- 900 years old, the fallen souls are robots, they cannot think of themselves, they are controlled by the council. The council tells them what to do. They have no wings or weapons. They have no emotions or can be damaged. ------------------------------ For the amazing cover I can thank my friend Cana, thank you for the great cover in all Time!
You may also like
Slide 1 of 10
Marsh Silas III: Exemplars cover
The Remnant Crusade (Warhammer X RWBY)(Up for Adoption) cover
Rosetta - A Warhammer 40,000 Story cover
storm winds will follow cover
Stuck in Warhammer 40k(isekai) cover
The Mordian Campaigns cover
Secret War: The Annihilation Plague (Part 2) cover
Lost In Time cover
Angel's Lament (Original Draft) cover
The Warfield (A warhammer 40k story) cover

Marsh Silas III: Exemplars

38 parts Ongoing Mature

Several years of victories have propelled Marsh Silas and the Kasrkin of Bloody Platoon into stardom. However, as distress calls of rampaging Orks from Segmentum Pacificus spread, he must wrangle and coordinate a rabble of new recruits to prove comradeship can cross racial boundaries. However, far away, another seeker must contend with her own band of new arrivals and disparate forces. A huge thank you to the artists: - Caffinated-Pinecone @ DeviantArt for cover art - CharlieGrins @ DeviantArt for character perspective icons - lonestargazer @ Toyhou.se for additional illustrations