Story cover for Video Games by ElfOfResilience
Video Games
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    Reads 10,137
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    Parts 24
  • WpHistory
    Time 3h 37m
  • WpView
    Reads 10,137
  • WpVote
    Votes 443
  • WpPart
    Parts 24
  • WpHistory
    Time 3h 37m
Complete, First published Dec 15, 2013
Playing video games never seemed like a bad thing until a secret group known as VGHQ - Video Game Hacking Quarters - got into games all over the world and selected 30 "random" gamers to compete on TV.   These games are twisted though. Your rank can mean life or death. One mess up and your life is over. Second lives and restarts aren't handed out in these games. You have to play to perfection or face death. Ryota Eidos, a sixteen year old girl, is selected to play this game of life or death, and she knows the number 1 ranking is the only way to win, and in this case, live.

Science Fiction #172 / Action #194
All Rights Reserved
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87 parts Complete

---HIGHEST RANKING #17 IN FANTASY--- At the official release of the first-ever fully immersive Virtual Reality, an unnamed cyber-terrorist has hacked into the main software of the game. Players are not able to log out and return to reality, and are stuck within the fantasy fighting game. With no way to warn the outside world and no way to escape, 100 thousand players are to meet the cyber-terrorist's quota by beating the entire game. Not only must they kill millions of monsters and thousands of bosses, but they must slay all of the 30 demigods and the 12 literal god-like raid bosses. Upon that, there is no respawning. Death crosses both realms of the game and reality. Follow the journey of Ben Even, his friends, and thousands of other players as they form and strengthen friendships, display the full extent of the human spirit, and realize the importance of hope while Even battles his demons from the past, guilt of the present, and anxiety for the future. RATED TEEN Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. All images not belonging to me or not edited by me are protected by the Fair Use Act